Difference between pages "Template:Mono" and "ActorParam/ActorLink"

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imported>Leoetlino
(→‎Tags: add AampIndexedParam help tooltip)
 
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<templatestyles src="Mono/styles.css" /><span class="monospaced">{{{2|{{{1}}}}}}</span><noinclude>
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<onlyinclude>
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{{Parameter archive infobox|param_type=bxml|version=0|type=xml}}
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The '''ActorLink''' .bxml file is the first parameter file loaded by the game when it loads an actor, and its filename is always the actor's name. ActorLink defines the names of the other parameter files used by the actor, as well as the name of the actor (in Japanese) and its tags.
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</onlyinclude>
  
{{Documentation}}
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== Parameter objects ==
<!-- Categories go on the /doc subpage and interwikis go on Wikidata. -->
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</noinclude>
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=== LinkTarget ===
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{| class="wikitable sortable"
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! Key
 +
! Type 
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! Description
 +
|-
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| ActorNameJpn
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| string
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| Actor name in Japanese
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|-
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| Priority
 +
| string
 +
| Unknown. Usually "Default"
 +
|-
 +
| AIProgramUser
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| string
 +
| Name of the [[ActorParam/AIProgram|AIProgram]] to use
 +
|-
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| AIScheduleUser
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| string
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| Name of the [[event flow]] (?) and [[ActorParam/AISchedule|AISchedule]] to use
 +
|-
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| ASUser
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| string
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| Name of the [[ActorParam/AS|AS]] to use
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|-
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| AttentionUser
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| string
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| Name of the [[ActorParam/Attention|Attention]] to use
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|-
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| AwarenessUser
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| string
 +
| Name of the [[ActorParam/Awareness|Awareness]] to use
 +
|-
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| BoneControlUser
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| string
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| Name of the [[ActorParam/BoneControl|BoneControl]] to use
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|-
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| ActorCaptureUser
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| string
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| Name of the [[ActorParam/ActorCapture|ActorCapture]] to use (unused in release builds)
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|-
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| ChemicalUser
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| string
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| Name of the [[ActorParam/Chemical|Chemical]] to use
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|-
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| DamageParamUser
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| string
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| Name of the [[ActorParam/DamageParam|DamageParam]] to use
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|-
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| DropTableUser
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| string
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| Name of the [[ActorParam/DropTable|DropTable]] to use
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|-
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| ElinkUser
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| string
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|Name of the [[esetlist]] file to use
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|-
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| GParamUser
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| string
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| Name of the [[ActorParam/GeneralParamList|GeneralParamList]] to use
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|-
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| LifeConditionUser
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| string
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| Name of the [[ActorParam/LifeCondition|LifeCondition]] to use
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|-
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| LODUser
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| string
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| Name of the [[ActorParam/LOD|LOD]] to use
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|-
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| ModelUser
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| string
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| Name of the [[ActorParam/ModelList|ModelList]] to use
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|-
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| PhysicsUser
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| string
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|Name of the [[ActorParam/Physics|Physics]] to use
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|-
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| ProfileUser
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| string
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| Actor profile (see [[ActorTemplate]]) to use (?)
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|-
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| RgBlendWeightUser
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| string
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| Name of the [[ActorParam/RagdollBlendWeight|RagdollBlendWeight]] to use
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|-
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| RgConfigListUser
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| string
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| Name of the [[ActorParam/RagdollConfigList|RagdollConfigList]] to use
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|-
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| RecipeUser
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| string
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| Name of the [[ActorParam/Recipe|Recipe]] to use
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|-
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| ShopDataUser
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| string
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| Name of the [[ActorParam/ShopData|ShopData]] to use
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|-
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| SlinkUser
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| string
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|
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|-
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| UMiiUser
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| string
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| Name of the [[ActorParam/UMii|UMii]] to use
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|-
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| XlinkUser
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| string
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|
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|-
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| AnimationInfo
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| string
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| Name of the [[ActorParam/AnimationInfo|AnimationInfo]] to use
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|-
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| ActorScale
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| float
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|
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|}
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=== Tags ===
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{| class="wikitable sortable"
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! Key
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! Type 
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! Description
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|-
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| {{AampIndexedParam|key=Tag%d}}
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| string
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| Tag name (example: ObservedByTag)
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|}
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[[Category:Content (BotW)]]
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[[Category:Internals]]

Revision as of 11:33, 15 September 2018

bxml
Format AAMP
Version 0
Type xml
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source.

The ActorLink .bxml file is the first parameter file loaded by the game when it loads an actor, and its filename is always the actor's name. ActorLink defines the names of the other parameter files used by the actor, as well as the name of the actor (in Japanese) and its tags.


Parameter objects

LinkTarget

Key Type Description
ActorNameJpn string Actor name in Japanese
Priority string Unknown. Usually "Default"
AIProgramUser string Name of the AIProgram to use
AIScheduleUser string Name of the event flow (?) and AISchedule to use
ASUser string Name of the AS to use
AttentionUser string Name of the Attention to use
AwarenessUser string Name of the Awareness to use
BoneControlUser string Name of the BoneControl to use
ActorCaptureUser string Name of the ActorCapture to use (unused in release builds)
ChemicalUser string Name of the Chemical to use
DamageParamUser string Name of the DamageParam to use
DropTableUser string Name of the DropTable to use
ElinkUser string Name of the esetlist file to use
GParamUser string Name of the GeneralParamList to use
LifeConditionUser string Name of the LifeCondition to use
LODUser string Name of the LOD to use
ModelUser string Name of the ModelList to use
PhysicsUser string Name of the Physics to use
ProfileUser string Actor profile (see ActorTemplate) to use (?)
RgBlendWeightUser string Name of the RagdollBlendWeight to use
RgConfigListUser string Name of the RagdollConfigList to use
RecipeUser string Name of the Recipe to use
ShopDataUser string Name of the ShopData to use
SlinkUser string
UMiiUser string Name of the UMii to use
XlinkUser string
AnimationInfo string Name of the AnimationInfo to use
ActorScale float

Tags

Key Type Description
Tag%d string Tag name (example: ObservedByTag)