Draft:Content/Event: Difference between revisions

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<onlyinclude>
<onlyinclude>
'''Event''' contains files defining in-game [[Event|events]].
The '''Event''' directory contains files defining in-game [[Event|events]].</onlyinclude>
</onlyinclude>
{{TOC_limit|limit=2}}
See also [[Content/Pack/TitleBG.pack/Event|TitleBG.pack/Event]] and [[Content/Pack/Bootup.pack/Event|Bootup.pack/Event]].


== Files ==
{{ah}}
{{content section|target=Content/Event/EventInfo.sbyml|text=EventInfo.sbyml}}
{{cf|sbeventpack|text=Event packs|archive=1}}
[[Category: Content (BotW)]]
=== {{fileicon}} EventInfo.sbyml ===
=== Event packs ===
An incomplete copy of [[EventInfo.product.sbyml]]. Only exists on Wii U, and is unused in the latest versions of the game.
A collection of [[sbeventpack]] files.
 
{{RSTB path|rstb_path=Event/100enemy.beventpack|example_filename=100enemy.sbeventpack}}
{{ah|TitleBG.pack}}
{{cf|ResidentEvent.byml}}
{{cf|SignalFlowchart.sbeventpack}}
 
{{ah|Bootup.pack}}
{{cf|EventInfo.product.sbyml}}
 
[[Category:Content (BotW)]]

Latest revision as of 18:07, 4 April 2019

The Event directory contains files defining in-game events.

Content/Event

Event packs

Event packs are Yaz0-compressed SARC archives that contain event flows and related resources. Their file extension is beventpack (or seventpack when compressed).

EventInfo.sbyml

An incomplete copy of EventInfo.product.sbyml. Only exists on Wii U, and is unused in the latest versions of the game.

TitleBG.pack/Event

ResidentEvent.byml

ResidentEvent.byml is a file that lists all the entry points for event flows found within TitleBG, including DLC and common Demo flows.

SignalFlowchart.sbeventpack

Bootup.pack/Event

EventInfo.product.sbyml

EventInfo.product.sbyml is a Yaz0-compressed BYML file that stores information about all game events. It is used by the event manager to load events.