The archive is loaded by StarterPackMgr (see Executable) and also as soon as the title screen has finished loading by a GameScene function and unloaded immediately after processing is complete. GameScene will always wait for this function to finish before loading any stage that isn't the title stage, such as the main world (MainField) or shrines (CDungeon). Progress is represented by the first 20% of the loading bar on the loading screen. TitleBG.pack is only loaded once per game launch.
Actor contains files defining actors.
The Demo directory contains cutscene configuration files.
The EventFlow directory contains files defining in-game events and cutscenes.
Map contains files defining the game's map areas and the objects that populate them.
Model contains sbfres graphic resource files, which contain models, textures and animations. Sometimes a texture or animation file will be in the unpacked content files, but its corresponding model will be inside an archive.
Sound contains audio files.
The Terrain directory contains files defining the game world's terrain.
Contains overworld climate and environment parameters.
- "processes TitleBG in the background of the title screen" ("タイトル画面のバックグラウンド処理中") at 0x71007B3CAC