20 May 2020
- 09:5709:57, 20 May 2020 diff hist +277 ActorCreator →Parameters
- 09:5609:56, 20 May 2020 diff hist −4 GameScene update ActorLimiter link
- 09:5509:55, 20 May 2020 diff hist +26 N ActorLimiter Leoetlino moved page ActorLimiter to ActorLimiter current Tag: New redirect
- 09:5509:55, 20 May 2020 diff hist 0 m ActorLimiter Leoetlino moved page ActorLimiter to ActorLimiter
- 09:5509:55, 20 May 2020 diff hist −9 ActorLimiter No edit summary
- 09:5509:55, 20 May 2020 diff hist +806 ActorLimiter No edit summary
- 09:4909:49, 20 May 2020 diff hist +254 N Tag Created page with "'''Tag''' can refer to: * Actor tag, an arbitrary string identifier that is used to group actors and give them special properties * Tag actor: a small, invisible actor li..." current
- 09:0709:07, 20 May 2020 diff hist +64 bas →Parameter TypeIndex
19 May 2020
- 12:3212:32, 19 May 2020 diff hist +8 m ActorCreator →Parameters: | (pipe character) breaks the table
- 12:2812:28, 19 May 2020 diff hist +13 m ActorCreator →Parameters: fix formatting
- 10:2210:22, 19 May 2020 diff hist +156 ActorCreator →Parameters
- 10:1310:13, 19 May 2020 diff hist +52 ActorCreator No edit summary
- 10:1210:12, 19 May 2020 diff hist +101 ActorCreator →Parameters
18 May 2020
- 15:3915:39, 18 May 2020 diff hist +99 AIDef:AI/HasPreActorSelect No edit summary current
- 15:3615:36, 18 May 2020 diff hist +125 AIDef:Action/KillSelectActor No edit summary current
17 May 2020
- 17:0717:07, 17 May 2020 diff hist +352 Map unit →Definitions
- 15:1815:18, 17 May 2020 diff hist +154 bumii →ffsd
- 14:3414:34, 17 May 2020 diff hist +95 Actor tag →Tags
16 May 2020
- 22:2722:27, 16 May 2020 diff hist +285 ActorInfo.product.sbyml →Actors
- 20:2420:24, 16 May 2020 diff hist +4 AIDef:Action/Delete No edit summary current
- 20:1820:18, 16 May 2020 diff hist +460 AIDef:Action/Delete No edit summary
- 20:0620:06, 16 May 2020 diff hist +346 N BaseProc Created page with "{{stub}} '''BaseProc''' is a base class in BotW's framework that encapsulates all the low-level actor lifetime logic. Actors are implemented on top of BaseProcs and all C+..." current
- 20:0520:05, 16 May 2020 diff hist +118 BaseProcMgr No edit summary
- 20:0420:04, 16 May 2020 diff hist −35 WorldMgr remove <translate> from template - DPL doesn't support translate tags
- 20:0120:01, 16 May 2020 diff hist +8 N Translations:WorldMgr/Page display title/fr Created page with "WorldMgr" current
- 20:0120:01, 16 May 2020 diff hist +8 N Translations:WorldMgr/Page display title/zh Created page with "WorldMgr" current
- 20:0020:00, 16 May 2020 diff hist +34 WorldMgr fix categories
- 19:5819:58, 16 May 2020 diff hist +147 Subsystems add a small description for subsystems
- 19:5319:53, 16 May 2020 diff hist +24 N Subsystems Redirected page to Subsystems current Tag: New redirect
13 May 2020
- 21:1821:18, 13 May 2020 diff hist +122 WorldMgr No edit summary
12 May 2020
- 19:5719:57, 12 May 2020 diff hist −7 Difficulty scaling fix typo
- 19:3519:35, 12 May 2020 diff hist −40 脫出加儂戰 No edit summary
- 13:5813:58, 12 May 2020 diff hist +183 The Great Plateau barrier Marked this version for translation current
- 13:5813:58, 12 May 2020 diff hist +77 The Great Plateau barrier add translate tags
11 May 2020
- 17:1717:17, 11 May 2020 diff hist +17 Escape Ganon glitch No edit summary
- 17:1617:16, 11 May 2020 diff hist +34 Difficulty scaling No edit summary
- 17:1617:16, 11 May 2020 diff hist +17 Lord of the Mountain No edit summary current
- 17:0417:04, 11 May 2020 diff hist +17 Time fix category
- 15:2815:28, 11 May 2020 diff hist +174 N Translations:Difficulty scaling/369/fr Created page with "this->points = points; this->weapon_points = points * this->byml["setting"].Level2WeaponPower; this->enemy_points = points * this->byml["setting"].Level2EnemyPower; </source>" current
- 15:2715:27, 11 May 2020 diff hist +189 N Translations:Difficulty scaling/368/fr Created page with "<source lang="c++"> float points = 0.0; for (kill_flag : this->byml["flag"]) int kill_count = GameData::getIntegerFlag(kill_flag["name"]); points += kill_count * kill_..." current
- 15:2715:27, 11 May 2020 diff hist +10 Nivellement de la difficulté Created page with "Fait intéressant : le jeu calcule un seul total de points à partir des flags "kill counter", mais calcule deux valeurs distinctes pour les armes et les ennemis avec deux fac..."
- 15:2715:27, 11 May 2020 diff hist +248 N Translations:Difficulty scaling/367/fr Created page with "Fait intéressant : le jeu calcule un seul total de points à partir des flags "kill counter", mais calcule deux valeurs distinctes pour les armes et les ennemis avec deux fac..." current
- 15:2415:24, 11 May 2020 diff hist +16 Nivellement de la difficulté Created page with "Tous les flags auxquels le fichier de configuration fait référence sont de la forme <code>Defeated_%s_Num</code>, mais techniquement le format de configuration permet l'util..."
- 15:2415:24, 11 May 2020 diff hist +198 N Translations:Difficulty scaling/366/fr Created page with "Tous les flags auxquels le fichier de configuration fait référence sont de la forme <code>Defeated_%s_Num</code>, mais techniquement le format de configuration permet l'util..." current
- 15:2315:23, 11 May 2020 diff hist +11 Nivellement de la difficulté Created page with "Calcule les points d'ennemi et d'arme en utilisant une liste de flags et de valeurs de configuration."
- 15:2315:23, 11 May 2020 diff hist +101 N Translations:Difficulty scaling/365/fr Created page with "Calcule les points d'ennemi et d'arme en utilisant une liste de flags et de valeurs de configuration." current
- 15:2315:23, 11 May 2020 diff hist +11 Nivellement de la difficulté Created page with "Par exemple, 0 ('None') ne signifie pas qu'une arme ne recevra jamais de bonus. Cela veut juste dire que les développeurs n'ont pas forcé l'apparition d'un bonus bleu ou jau..."
- 15:2315:23, 11 May 2020 diff hist +274 N Translations:Difficulty scaling/358/fr Created page with "Par exemple, 0 ('None') ne signifie pas qu'une arme ne recevra jamais de bonus. Cela veut juste dire que les développeurs n'ont pas forcé l'apparition d'un bonus bleu ou jau..." current
- 15:2115:21, 11 May 2020 diff hist +5 Nivellement de la difficulté Created page with "Sinon, l'arme recevra un bonus qui appartient exactement au palier configuré."
- 15:2115:21, 11 May 2020 diff hist +78 N Translations:Difficulty scaling/357/fr Created page with "Sinon, l'arme recevra un bonus qui appartient exactement au palier configuré." current