Content: Difference between revisions
imported>Leoetlino No edit summary |
imported>Leoetlino (add links) |
||
Line 56: | Line 56: | ||
== Event == | == Event == | ||
=== EventInfo.product.byml === | === [[EventInfo.product.byml]] === | ||
{{Resloc|archive=Pack/Bootup.pack}} | {{Resloc|archive=Pack/Bootup.pack}} | ||
Line 121: | Line 121: | ||
== UI == | == UI == | ||
=== MapTex/MainFieldArea.byaml === | === MapTex/[[MainFieldArea.byaml]] === | ||
{{Resloc|archive=Pack/Bootup.pack}} | {{Resloc|archive=Pack/Bootup.pack}} | ||
Revision as of 18:14, 3 September 2018
This article is a stub. You can help ZeldaMods (Breath of the Wild) by expanding it. (For a list of non-stub pages, see Project:Pages.) |
Template:Canonical resource path notice
Just like most software, Breath of the Wild requires non-executable content files to work correctly. They are stored in the title content directory on Wii U and in the romfs on Switch.
To minimise loading times, files that are frequently loaded together or at the same time are packed into SARC archives. Because of this optimisation, a significant amount of game files are located within archives. Some files may also be present in more than a single archive with the same canonical resource name.
Actor
In top level packs such as Pack/Bootup.pack, Pack/TitleBG.pack or Pack/Dungeon100.pack, Actor contains a Pack directory in which all actor parameter files are stored inside of compressed SARC archives with the sbactorpack extension.
In addition to actor packs, Bootup.pack contains dummy actor parameter files and configuration files for the actor and AI system:
- ActorTemplate
- AIDef/AIDef_Game.product.byml
- ASSetting.bassetting
- Effect/EffectInfo.byml
- ResidentActors.byml
- Sound/SoundInfo.byml
- XLink/XLinkInfo.byml
ActorInfo.product.sbyml can be found in the top level Actor directory.
AnimationDrivenSpeed
This directory is found in the unpacked content files.
Awareness
This directory is found in the unpacked content files.
Camera
This directory is found in the unpacked content files.
Chemical
This directory is found in the unpacked content files.
Cooking
This directory is found in the unpacked content files.
DamageParam
This directory is found in the unpacked content files.
Demo
This directory is found in Pack/TitleBG.pack and event packs.
Ecosystem
This directory is found in the unpacked content files.
Effect
GameResident.esetlist
This resource is found in the unpacked content files.
ELink2
This directory is found in the unpacked content files.
Env
This directory is found in the unpacked content files.
Event
EventInfo.product.byml
This resource is found in the unpacked content files.
EventFlow
This directory is found in several archives (such as Pack/Bootup.pack and event packs).
Font
Game
GameData
This directory is found in the unpacked content files.
Layout
This directory is found in the content root and in Pack/Bootup.pack.
Local
Map
Message
This directory is found in language and region specific packs such as Pack/Bootup_EUen.pack.
Mii
This directory is found in the unpacked content files.
Model
This directory is found in the content root and top level packs such as Pack/Bootup.pack.
Movie
Pack
Physics
StaticCompound
This directory is found in the content root and in top level packs such as Dungeon100.pack.
System
This directory is found in the unpacked content files.
TeraMeshRigidBody
Quest
This directory is found in the unpacked content files.
Shader
This directory is found in the unpacked content files.
SLink2
This directory is found in the unpacked content files.
Sound
System
Terrain
Tips
This directory is found in the unpacked content files.
UI
MapTex/MainFieldArea.byaml
This resource is found in the unpacked content files.
Voice
WorldMgr
This directory is found in the unpacked content files.