Content: Difference between revisions
imported>Leoetlino (Created page with "Just like most software, ''Breath of the Wild'' requires '''non-executable content files''' to work correctly. They are stored in the title content directory on Wii U and in t...") |
imported>Leoetlino (→Actor) |
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{{Stub}}{{Canonical resource path notice}} | |||
Just like most software, ''Breath of the Wild'' requires '''non-executable content files''' to work correctly. They are stored in the title content directory on Wii U and in the romfs on Switch. | Just like most software, ''Breath of the Wild'' requires '''non-executable content files''' to work correctly. They are stored in the title content directory on Wii U and in the romfs on Switch. | ||
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== Actor == | == Actor == | ||
In top level packs such as Pack/Bootup.pack, Pack/TitleBG.pack or Pack/Dungeon100.pack, ''Actor'' contains a Pack directory in which all [[ActorParam|actor parameter]] files are stored inside of compressed SARC archives with the sbactorpack extension. | |||
In addition to actor packs, Bootup.pack contains dummy actor parameter files and configuration files for the actor and AI system: | |||
* [[ActorTemplate.byml]] | |||
* AIDef/[[AIDef_Game.product.byml]] | |||
* [[ASSetting.bassetting]] | |||
* Effect/[[EffectInfo.byml]] | |||
* [[ResidentActors.byml]] | |||
* Sound/[[SoundInfo.byml]] | |||
* XLink/[[XLinkInfo.byml]] | |||
[[ActorInfo.product.byml|ActorInfo.product.sbyml]] can be found in the top level ''Actor'' directory. | |||
== Effect == | == Effect == |
Revision as of 12:14, 3 September 2018
This article is a stub. You can help ZeldaMods (Breath of the Wild) by expanding it. (For a list of non-stub pages, see Project:Pages.) |
Template:Canonical resource path notice
Just like most software, Breath of the Wild requires non-executable content files to work correctly. They are stored in the title content directory on Wii U and in the romfs on Switch.
To minimise loading times, files that are frequently loaded together or at the same time are packed into SARC archives. Because of this optimisation, a significant amount of game files are located within archives. Some files may also be present in more than a single archive with the same canonical resource name.
Actor
In top level packs such as Pack/Bootup.pack, Pack/TitleBG.pack or Pack/Dungeon100.pack, Actor contains a Pack directory in which all actor parameter files are stored inside of compressed SARC archives with the sbactorpack extension.
In addition to actor packs, Bootup.pack contains dummy actor parameter files and configuration files for the actor and AI system:
- ActorTemplate
- AIDef/AIDef_Game.product.byml
- ASSetting.bassetting
- Effect/EffectInfo.byml
- ResidentActors.byml
- Sound/SoundInfo.byml
- XLink/XLinkInfo.byml
ActorInfo.product.sbyml can be found in the top level Actor directory.