Draft:Content/Event: Difference between revisions
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The ''' | The '''Event''' directory contains files defining in-game [[Event|events]].</onlyinclude> | ||
</onlyinclude> | {{TOC_limit|limit=2}} | ||
= | |||
=== EventInfo.sbyml === | {{ah}} | ||
{{cf|sbeventpack|text=Event packs|archive=1}} | |||
=== {{fileicon}} EventInfo.sbyml === | |||
An incomplete copy of [[EventInfo.product.sbyml]]. Only exists on Wii U, and is unused in the latest versions of the game. | An incomplete copy of [[EventInfo.product.sbyml]]. Only exists on Wii U, and is unused in the latest versions of the game. | ||
{{ah|TitleBG.pack}} | |||
{{ | {{cf|ResidentEvent.byml}} | ||
{{ | {{cf|SignalFlowchart.sbeventpack}} | ||
{{ah|Bootup.pack}} | |||
{{ | {{cf|EventInfo.product.sbyml}} | ||
[[Category:Content (BotW)]] |
Latest revision as of 18:07, 4 April 2019
The Event directory contains files defining in-game events.
Content/Event
Event packs
Event packs are Yaz0-compressed SARC archives that contain event flows and related resources. Their file extension is beventpack (or seventpack when compressed).
EventInfo.sbyml
An incomplete copy of EventInfo.product.sbyml. Only exists on Wii U, and is unused in the latest versions of the game.
TitleBG.pack/Event
ResidentEvent.byml
ResidentEvent.byml is a file that lists all the entry points for event flows found within TitleBG, including DLC and common Demo flows.
SignalFlowchart.sbeventpack
Bootup.pack/Event
EventInfo.product.sbyml
EventInfo.product.sbyml is a Yaz0-compressed BYML file that stores information about all game events. It is used by the event manager to load events.