Actor: Difference between revisions

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<onlyinclude>'''Actors''' are in-game objects. Link, enemies, scenery, weapons, NPCs, shrine interiors are all examples of actors.
<onlyinclude>'''Actors''' are in-game objects. Link, enemies, scenery, weapons, NPCs, shrine interiors are all examples of actors.


In ''Breath of the Wild'', actors are implemented through a combination of code and data such as parameter files ([[ActorParam]]), models, physics data, etc. Unlike actors in older Zelda games, ''BotW'' actors are composed of reusable components and large parts of functionality can be configured via parameter files.</onlyinclude>
In ''Breath of the Wild'', actors are implemented through a combination of code and data such as parameter files ([[ActorParam]]), models, physics data, etc. Unlike actors in older Zelda games, ''BotW'' actors are composed of reusable components and large parts of functionality can be configured via parameter files.
 
An actor always has an associated [[ActorLink]].</onlyinclude>
 
== Notable actors ==
Because there are over 8 thousand actors, no complete actor list will be provided on this wiki. For an exhaustive list, have a look at [[bxml]] files in <code>Actor/ActorLink</code> (for production actors) or at [[ActorInfo]], which also includes development-only actors.
 
{|class="wikitable"
! Name !! Description
|-
| GameROMPlayer || Link (Player)
|-
| GameRomHorse* || Horses
|-
| GameROMMotorcycle || Master Cycle Zero (Motorcycle)
|-
| GameRomCamera || Camera
|-
| Weapon_Sword_071 || Master Sword
|-
| Area || Area tag (used for area-based triggers in map units)
|-
| EventTag || Event activation tag (for map units)
|-
| LinkTag || [[Link system]] tag (for map units)
|-
| Npc_HiddenKorokGround || Hidden Korok (on ground)
|-
| Npc_ZoraB001 || Sidon
|}
 
== Actor profiles ==
{{empty section}}
 
== Links with the AI system ==
{{empty section}}

Latest revision as of 21:48, 12 October 2019

Actors are in-game objects. Link, enemies, scenery, weapons, NPCs, shrine interiors are all examples of actors.

In Breath of the Wild, actors are implemented through a combination of code and data such as parameter files (ActorParam), models, physics data, etc. Unlike actors in older Zelda games, BotW actors are composed of reusable components and large parts of functionality can be configured via parameter files.

An actor always has an associated bxml.

Notable actors

Because there are over 8 thousand actors, no complete actor list will be provided on this wiki. For an exhaustive list, have a look at bxml files in Actor/ActorLink (for production actors) or at ActorInfo.product.sbyml, which also includes development-only actors.

Name Description
GameROMPlayer Link (Player)
GameRomHorse* Horses
GameROMMotorcycle Master Cycle Zero (Motorcycle)
GameRomCamera Camera
Weapon_Sword_071 Master Sword
Area Area tag (used for area-based triggers in map units)
EventTag Event activation tag (for map units)
LinkTag Map unit tag (for map units)
Npc_HiddenKorokGround Hidden Korok (on ground)
Npc_ZoraB001 Sidon

Actor profiles

Links with the AI system