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  • SARC (section Tools)
    Wild's resource system, only the following tools are recommended: We strongly advise against using other tools because they do not handle file alignment
    3 KB (448 words) - 23:45, 13 January 2021
  • Switch Toolbox is a graphical UI to edit many formats of Nintendo Switch and Wii U. Simply download the latest compiled release from GitHub, unzip, and
    2 KB (220 words) - 16:48, 26 July 2019
  • AAMP (section Tools)
    Breath of the Wild have the exact same structure and endianness on Wii U and Switch, so these files are interchangeable between the consoles. Parameters are
    8 KB (710 words) - 21:34, 1 September 2020
  • BYML (section Tools)
    Wild (Switch) Little endian 2 Uses SMO's library (in al::), but with unused code and support for big endian eliminated Super Mario Odyssey (Switch) Little
    8 KB (304 words) - 13:45, 21 March 2020
  • content file device will have Aoc/0010/ prepended to their resource path on Switch and Wii U as explained in the resource system article. If a CRC32 table
    4 KB (584 words) - 22:36, 27 November 2019
  • Help:Tools/BCML Help:Tools/BotW Unpacker Help:Tools/Byaml Editor Help:Tools/EventEditor Help:Tools/SARC Tool Help:Tools/Switch Toolbox Help:Tools/Wild
    155 bytes (468 words) - 10:51, 28 October 2019
  • format is different on and on Switch and Wii U. These can be edited on Switch and Wii U using Switch Toolbox (this tool is still under active development
    6 KB (833 words) - 16:31, 5 November 2020
  • sbfres files for your actor open in Switch Toolbox. (If on WiiU, you don't need to open the Tex2 file. Switch Toolbox will read its data whenever you open
    40 KB (6,264 words) - 23:59, 29 August 2022
  • that file. Summary: Replace the original model in Switch Toolbox. If you didn't leave Switch Toolbox open, reopen it now, and reopen the SBFRES you got
    20 KB (3,110 words) - 23:38, 27 December 2022
  • All these files fall under the FRES format, which can be edited using Switch Toolbox(referred to as STB from now on). Preferably, you will be modifying the
    2 KB (295 words) - 02:02, 26 January 2022
  • defined in the speaking NPC's .bfres file in content/Model. You can use Switch Toolbox to browse the available animations. An auto-advance-type control node
    16 KB (2,231 words) - 19:27, 25 February 2023