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  • MapTower.beco (category Ecosystem map files (BotW))
    Bootup.pack. Its canonical resource path is "Ecosystem/MapTower.beco". MapTower.beco is a beco file that maps coordinates on the MainField stage to Sheikah
    454 bytes (37 words) - 23:25, 10 March 2019
  • FieldMapArea.beco (category Ecosystem map files (BotW))
    resource path is "Ecosystem/FieldMapArea.beco". FieldMapArea.beco is a beco file that maps coordinates on the MainField stage to map area numbers. It is
    677 bytes (70 words) - 23:25, 10 March 2019
  • LoadBalancer.beco (category Ecosystem map files (BotW))
    eco::getCurrentAreaData( link->position.x, link->position.z, Ecosystem::sInstance, &Ecosystem::sInstance->loadBalancer); this->cpuLoadBalancer = balancer;
    991 bytes (98 words) - 23:26, 10 March 2019
  • Draft:Bootup.pack (category Content (BotW)) (section Ecosystem)
    archive files for the game's GUI and HUD. These are used to store UI files (layouts, animations and images). Map contains files defining the game's map areas
    2 KB (225 words) - 14:48, 3 April 2019
  • Bootup.pack (category Content (BotW)) (section Ecosystem)
    found in Bootup.pack. Its canonical resource path is "Ecosystem". Ecosystem contains configuration files for game areas and for the Placement and AutoPlacement
    1 KB (601 words) - 13:29, 3 April 2019
  • beco (category File formats)
    com/zeldaret/botw/blob/022f029db1ef03d900fb54bad0807939c9695720/src/KingSystem/Ecosystem/ecoSystem.cpp#L100 beco files are used in Breath of the Wild to map coordinates
    3 KB (289 words) - 01:22, 24 November 2021
  • Draft:Content/Ecosystem (category Content (BotW)) (section Bootup.pack/Ecosystem)
    resource path is "Ecosystem/FieldMapArea.beco". FieldMapArea.beco is a beco file that maps coordinates on the MainField stage to map area numbers. This
    447 bytes (224 words) - 14:56, 3 April 2019
  • Content/Ecosystem (category Content (BotW)) (section FieldMapArea.beco)
    resource path is "Ecosystem/FieldMapArea.beco". FieldMapArea.beco is a beco file that maps coordinates on the MainField stage to map area numbers. This
    480 bytes (235 words) - 09:57, 21 October 2018
  • Executable (section File)
    Placement files would have contained. (Configuration for the PlacementMgr?) Given the small resource size, it is likely that bplacement files are not AAMP
    16 KB (1,910 words) - 22:24, 9 March 2020
  • Draft:Content (category Content (BotW)) (section Map)
    on Switch. Map contains files defining the game's map areas and the objects that populate them. Model contains sbfres graphic resource files, which contain
    2 KB (421 words) - 01:08, 5 April 2019
  • Content (category Content (BotW)) (section Ecosystem)
    configuration files for in-game demos (cutscenes). This directory is found in Bootup.pack. Its canonical resource path is "Ecosystem". Ecosystem contains configuration
    3 KB (1,031 words) - 22:18, 1 April 2019
  • AreaData.byml (category Content (BotW))
    is "Ecosystem/AreaData.byml". AreaData.byml is a BYML file that configures area properties. It contains a list of area entries (sorted by the map area
    599 bytes (66 words) - 17:39, 28 October 2018
  • Project:Pages (section W)
    started Main Page/Header Main Page/Navigation Main Page/News Map MapTower.beco Map area Map unit Message archives msbt No death damage normal.bwinfo nxargs
    155 bytes (468 words) - 10:51, 28 October 2019