active pack to the dungeon pack. Step 2 If the stage to load is TitleStage, wait for TitlePack loading to finish and switch active pack to the title pack...
20 KB (2,416 words) - 16:16, 30 April 2021
Versions (category Articles to be expanded) known to exist; some appear to be based on 1.5.0[check]. A version from Asia ChinaJoy 2019: https://www.bilibili.com/video/BV1Bt411T7HC (seems to be an updated...
17 KB (2,342 words) - 13:25, 15 November 2025
WaitRainTalkTurn: 3, WaitReactionType: 0, WaitTalkTurn: 2} An event that will be triggered when a condition is satisfied. AISchedule information is stored...
3 KB (172 words) - 16:24, 5 September 2021
Map unit (category Articles to be expanded) objects can be linked to each other to implement custom game logic using the #Link system. Static units are always loaded in memory and will be visible if...
11 KB (970 words) - 10:43, 9 March 2022
y_1000 float Temperature to use during daytime if Y (height) >= 1000.0 -28.0 ClimateTemperatureDay_0900 float Temperature to use during daytime if 900...
14 KB (132 words) - 11:27, 12 November 2020
set to 99, WM_BloodyDay is set to true. AIDef:Action/SetBloodyMoonEnv uses this to force a Blood Moon to be scheduled. This feature appears to be unused...
12 KB (1,056 words) - 15:37, 30 April 2021
msbt (category Articles to be expanded) groups are currently unknown. In BotW, group 4 appears to be for animations and group 5 appears to be for delays. For example, in 100enemy.msbt the following...
20 KB (1,369 words) - 08:54, 30 January 2025
list of all actors. To specify actor parameters such as position, a ring buffer structure is used to store and pass parameters to ActorCreator. 0x71011D2D7C...
3 KB (57 words) - 16:45, 20 May 2020
set to 99, WM_BloodyDay is set to true. AIDef:Action/SetBloodyMoonEnv uses this to force a Blood Moon to be scheduled. This feature appears to be unused...
10 KB (1,059 words) - 20:01, 16 May 2020
Havok (category Articles to be expanded) binary data to be serialized into Havok data structures for use by the Havok engine. The header seems to have a 16-byte alignment and can be 64-bytes (short...
15 KB (1,244 words) - 11:15, 28 October 2021
WorldMgr (category Articles to be expanded) This section needs expansion. You can help by adding to it....
12 KB (1,243 words) - 12:14, 14 June 2022
WorldMgr (category Articles to be expanded) set to 99, WM_BloodyDay is set to true. AIDef:Action/SetBloodyMoonEnv uses this to force a Blood Moon to be scheduled. This feature appears to be unused...
11 KB (1,713 words) - 20:04, 16 May 2020
could be expanded. If the first letter of the title should be lowercase, add the lowercase template to the article. Some articles should be added to special...
2 KB (283 words) - 16:41, 21 March 2021