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- ActorParam (section BoneControl)cases. Slot 14 in the ActorParam resource array appears to be unused. It might have been used for bactcapt. Slot 15 in the ActorParam resource array appears3 KB (444 words) - 18:49, 27 September 2018
- bxml file in Actor/ActorLink is the first parameter file loaded by the game when it loads an actor, and its filename is always the actor's name. It defines3 KB (83 words) - 11:01, 22 February 2020
- called by an actor or cutscene. They contain a reference to an animation name, but not the animation file itself. They can be found at Actor/AS/{EventNa18 KB (1,220 words) - 21:38, 22 February 2023
- bgparamlist (redirect from ActorParam/GeneralParamList) (category Actor parameter files) (section BindBone)GeneralParamList (bgparamlist) configures essential actor parameters such as the life and attack values, and many other miscellaneous settings. Important85 KB (54 words) - 12:37, 1 August 2022
- An actor tag is an arbitrary string identifier that is used to group actors, which can receive an arbitrary number of tags. Tags are specified in bxml628 KB (114 words) - 00:32, 5 February 2022
- AIDef:AI/StalGiantEnemyRoot (section MapUnitInstParams)Name Value ActorNameChin Enemy_Giant_Bone_Chin ActorNameRib1 Enemy_Giant_Bone_Rib ActorNameRib2 Enemy_Giant_Bone_Rib ActorNameRib3 Enemy_Giant_Bone_Rib ActorNameRib43 KB (0 words) - 15:00, 22 October 2018
- AIDef:AI/LynelRoot (section MapUnitInstParams)RoarFlameActorName String RoarFlamePartsKey String BreathActorName String BreathPartsKey0 String BreathPartsKey1 String BreathPartsKey2 String StandBoneName5 KB (0 words) - 15:00, 22 October 2018
- DemoResetBoneCtrl AI definition Type Action118 KB (1,950 words) - 17:58, 14 October 2018
- No overridden parameters. No overridden parameters. No overridden parameters. No overridden parameters. No overridden parameters. No overridden parameters112 KB (1,926 words) - 18:03, 14 October 2018
- No overridden parameters. No overridden parameters. No overridden parameters. No overridden parameters. No overridden parameters. No overridden parameters119 KB (1,929 words) - 18:04, 14 October 2018
- No overridden parameters. No overridden parameters. No overridden parameters. No overridden parameters. No overridden parameters. No overridden parameters118 KB (1,923 words) - 17:58, 14 October 2018
- No overridden parameters. No overridden parameters. No overridden parameters. No overridden parameters. No overridden parameters. No overridden parameters123 KB (1,929 words) - 18:04, 14 October 2018
- No overridden parameters. No overridden parameters. No overridden parameters. No overridden parameters. No overridden parameters. No overridden parameters120 KB (1,932 words) - 18:04, 14 October 2018
- AIDef:AI/BasicStatusRoot (section MapUnitInstParams)Name Type Default value Description DropTable String Normal DropActor String SharpWeaponJudgeType Int 0 TraverseDist Float 0.045 KB (897 words) - 18:07, 14 October 2018
- 151 KB (0 words) - 18:02, 14 October 2018
- No overridden parameters. No overridden parameters. No overridden parameters. No overridden parameters. No overridden parameters. No overridden parameters108 KB (1,839 words) - 17:58, 14 October 2018
- AIDef:Action/PlayASForDemo (section StaticInstParams)143 KB (0 words) - 18:02, 14 October 2018