AIDef:AI/StalGiantEnemyRoot

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StalGiantEnemyRoot
AI definition
Type AI

AITreeVariables

Name Type Default value Description
GiantNavSearchControl AITreeVariablePointer
StalEnemyUnit AITreeVariablePointer
IsStopFallCheck Bool False


MapUnitInstParams

Name Type Default value Description
UniqueNameMessageLabel String
EquipItem5 String Default
IsCreateStalPart Bool True


StaticInstParams

Name Type Default value Description
ActorNameChin String
ActorNameRib1 String
ActorNameRib2 String
ActorNameRib3 String
ActorNameRib4 String
WeakPointNode0 String
WeakPointNode1 String
WeakPointNode2 String
WeakPointNode3 String
WeakPointNode4 String
NecklaceTgtName0 String
NecklaceTgtName1 String
NecklaceTgtName2 String
NecklaceWeaponIdx0 Int
NecklaceWeaponIdx1 Int
NecklaceWeaponIdx2 Int
IsDamageToEnemy Bool
SearchFrame Float
InWaterDepth Float
OutOfWaterOffset Float
DeadCheckFrame Float
DeadCount Int
SpreadDist Float
SmallSpreadDist Float
SearchDistXZ Float
SearchDistY Float
FallHeight Float


Children

Name Description
リアクション
奈落
待機
怒り
所持
拾い合体
朝が来た
水中
落下
通常
頭部無し

Derived definitions

通常 (StalForestGiant, StalBaseAI)

Name Value
ActorNameChin Enemy_Giant_Bone_Chin
ActorNameRib1 Enemy_Giant_Bone_Rib
ActorNameRib2 Enemy_Giant_Bone_Rib
ActorNameRib3 Enemy_Giant_Bone_Rib
ActorNameRib4 Enemy_Giant_Bone_Rib
WeakPointNode0 Leg_2_L
WeakPointNode1 Leg_2_R
WeakPointNode2 Arm_1_L
WeakPointNode3 Arm_1_R
WeakPointNode4 Arm_1_R
NecklaceTgtName0 HookPosA
NecklaceTgtName1 HookPosB
NecklaceTgtName2 HookPosC
NecklaceWeaponIdx0 2
NecklaceWeaponIdx1 3
NecklaceWeaponIdx2 4
IsDamageToEnemy True
SearchFrame 30.0
InWaterDepth -1.0
OutOfWaterOffset 0.3
DeadCheckFrame 2.0
DeadCount 6
SpreadDist 8.0
SmallSpreadDist 3.0
SearchDistXZ 150.0
SearchDistY 100.0
FallHeight -1.0