From ZeldaMods (Breath of the Wild)
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StalGiantEnemyRoot| AI definition |
|---|
| Type |
AI |
|---|
AITreeVariables
| Name |
Type |
Default value |
Description
|
| GiantNavSearchControl |
AITreeVariablePointer |
|
|
| StalEnemyUnit |
AITreeVariablePointer |
|
|
| IsStopFallCheck |
Bool |
False |
|
MapUnitInstParams
| Name |
Type |
Default value |
Description
|
| UniqueNameMessageLabel |
String |
|
|
| EquipItem5 |
String |
Default |
|
| IsCreateStalPart |
Bool |
True |
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| ActorNameChin |
String |
|
|
| ActorNameRib1 |
String |
|
|
| ActorNameRib2 |
String |
|
|
| ActorNameRib3 |
String |
|
|
| ActorNameRib4 |
String |
|
|
| WeakPointNode0 |
String |
|
|
| WeakPointNode1 |
String |
|
|
| WeakPointNode2 |
String |
|
|
| WeakPointNode3 |
String |
|
|
| WeakPointNode4 |
String |
|
|
| NecklaceTgtName0 |
String |
|
|
| NecklaceTgtName1 |
String |
|
|
| NecklaceTgtName2 |
String |
|
|
| NecklaceWeaponIdx0 |
Int |
|
|
| NecklaceWeaponIdx1 |
Int |
|
|
| NecklaceWeaponIdx2 |
Int |
|
|
| IsDamageToEnemy |
Bool |
|
|
| SearchFrame |
Float |
|
|
| InWaterDepth |
Float |
|
|
| OutOfWaterOffset |
Float |
|
|
| DeadCheckFrame |
Float |
|
|
| DeadCount |
Int |
|
|
| SpreadDist |
Float |
|
|
| SmallSpreadDist |
Float |
|
|
| SearchDistXZ |
Float |
|
|
| SearchDistY |
Float |
|
|
| FallHeight |
Float |
|
|
Children
| Name |
Description
|
| リアクション |
|
| 奈落 |
|
| 待機 |
|
| 怒り |
|
| 所持 |
|
| 拾い合体 |
|
| 朝が来た |
|
| 水中 |
|
| 落下 |
|
| 通常 |
|
| 頭部無し |
|
Derived definitions
通常 (StalForestGiant, StalBaseAI)
| Name |
Value
|
| ActorNameChin |
Enemy_Giant_Bone_Chin
|
| ActorNameRib1 |
Enemy_Giant_Bone_Rib
|
| ActorNameRib2 |
Enemy_Giant_Bone_Rib
|
| ActorNameRib3 |
Enemy_Giant_Bone_Rib
|
| ActorNameRib4 |
Enemy_Giant_Bone_Rib
|
| WeakPointNode0 |
Leg_2_L
|
| WeakPointNode1 |
Leg_2_R
|
| WeakPointNode2 |
Arm_1_L
|
| WeakPointNode3 |
Arm_1_R
|
| WeakPointNode4 |
Arm_1_R
|
| NecklaceTgtName0 |
HookPosA
|
| NecklaceTgtName1 |
HookPosB
|
| NecklaceTgtName2 |
HookPosC
|
| NecklaceWeaponIdx0 |
2
|
| NecklaceWeaponIdx1 |
3
|
| NecklaceWeaponIdx2 |
4
|
| IsDamageToEnemy |
True
|
| SearchFrame |
30.0
|
| InWaterDepth |
-1.0
|
| OutOfWaterOffset |
0.3
|
| DeadCheckFrame |
2.0
|
| DeadCount |
6
|
| SpreadDist |
8.0
|
| SmallSpreadDist |
3.0
|
| SearchDistXZ |
150.0
|
| SearchDistY |
100.0
|
| FallHeight |
-1.0
|