Subsystems: Difference between revisions
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| GameSceneSubsys10 / StasisMgr? || 000000710067F3A8 || No || Unknown, initialised from GameScene code. Handles Stasis effects (vector arrow, sound, etc.) and more | | GameSceneSubsys10 / StasisMgr? || 000000710067F3A8 || No || Unknown, initialised from GameScene code. Handles Stasis effects (vector arrow, sound, etc.) and more | ||
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| GameSceneSubsys11 || 0000007100D2B7C8 || No || Unknown, initialised from GameScene code | | GameSceneSubsys11 / DropMgr? || 0000007100D2B7C8 || No || Unknown, initialised from GameScene code. Responsible for spawning actor drops when they die | ||
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| GameSceneSubsys12 || 00000071006623F0 || No || Unknown, initialised from GameScene code | | GameSceneSubsys12 || 00000071006623F0 || No || Unknown, initialised from GameScene code |