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(Created page with "之所以 NPC、大部分的敵人、神廟都會不見,是因為原始碼裡刻意把它們過濾掉了。") |
(Created page with "同時我們也可以看到為什麼希卡塔看起來和平常不一樣。希卡塔是跟 FldObj_DownloadTerminal_A_01(滴入地圖的東西)和 DgnObj_WarpPoint_A_01(...") |
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之所以 NPC、大部分的敵人、神廟都會不見,是因為原始碼裡刻意把它們過濾掉了。 | 之所以 NPC、大部分的敵人、神廟都會不見,是因為原始碼裡刻意把它們過濾掉了。 | ||
同時我們也可以看到為什麼希卡塔看起來和平常不一樣。希卡塔是跟 FldObj_DownloadTerminal_A_01(滴入地圖的東西)和 DgnObj_WarpPoint_A_01(地板上的藍色圓形傳送點)綁定的,而遊戲並不打算生成後兩種東西,從而排除了整個塔。 | |||
Similarly, shrine interiors are invisible because the entire shrine model is a single object that is linked to the shrine's Sheikah monk, who is an NPC. | Similarly, shrine interiors are invisible because the entire shrine model is a single object that is linked to the shrine's Sheikah monk, who is an NPC. |