Escape Ganon glitch/zh: Difference between revisions

Jump to navigation Jump to search
Created page with "之所以 NPC、大部分的敵人、神廟都會不見,是因為原始碼裡刻意把它們過濾掉了。"
(Created page with "==== 解釋 ====")
(Created page with "之所以 NPC、大部分的敵人、神廟都會不見,是因為原始碼裡刻意把它們過濾掉了。")
Line 47: Line 47:
==== 解釋 ====
==== 解釋 ====


This explains why NPCs, most enemies and shrines do not spawn after escaping the battle -- they're specifically excluded.
之所以 NPC、大部分的敵人、神廟都會不見,是因為原始碼裡刻意把它們過濾掉了。


This is also why towers look strange -- they are always tied to ''FldObj_DownloadTerminal_A_01'' (Sheikah download terminal) and ''DgnObj_WarpPoint_A_01'' (warp pad) objects, so the majority of the map objects that make up a Sheikah Tower end up being ''not'' spawned either. This is a side effect of removing shrines.
This is also why towers look strange -- they are always tied to ''FldObj_DownloadTerminal_A_01'' (Sheikah download terminal) and ''DgnObj_WarpPoint_A_01'' (warp pad) objects, so the majority of the map objects that make up a Sheikah Tower end up being ''not'' spawned either. This is a side effect of removing shrines.
translator
745

edits

Navigation menu