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(Created page with "同時我們也可以看到為什麼希卡塔看起來和平常不一樣。希卡塔是跟 FldObj_DownloadTerminal_A_01(滴入地圖的東西)和 DgnObj_WarpPoint_A_01(...") |
(Created page with "類似的,神廟的內部也通通不見了。這是因為整個神廟都跟坐鎮的導師綁定了,而導師是 ...... NPC。") |
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同時我們也可以看到為什麼希卡塔看起來和平常不一樣。希卡塔是跟 FldObj_DownloadTerminal_A_01(滴入地圖的東西)和 DgnObj_WarpPoint_A_01(地板上的藍色圓形傳送點)綁定的,而遊戲並不打算生成後兩種東西,從而排除了整個塔。 | 同時我們也可以看到為什麼希卡塔看起來和平常不一樣。希卡塔是跟 FldObj_DownloadTerminal_A_01(滴入地圖的東西)和 DgnObj_WarpPoint_A_01(地板上的藍色圓形傳送點)綁定的,而遊戲並不打算生成後兩種東西,從而排除了整個塔。 | ||
類似的,神廟的內部也通通不見了。這是因為整個神廟都跟坐鎮的導師綁定了,而導師是 ...... NPC。 | |||
Additionally, this reveals why the Digdogg Suspension Bridge is invisible after activating the final boss sequence: the map objects are internally called ''FldObj_RockBridgeGerudoEntrance_A_01'', and because of Nintendo's stupidly broad object name blacklist, the bridge objects end up being excluded from spawning. | Additionally, this reveals why the Digdogg Suspension Bridge is invisible after activating the final boss sequence: the map objects are internally called ''FldObj_RockBridgeGerudoEntrance_A_01'', and because of Nintendo's stupidly broad object name blacklist, the bridge objects end up being excluded from spawning. |