Object respawning: Difference between revisions
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GameData flags that are used to track object revival are called "revival flags". They are always loaded, whether the object exists in the world or not. | GameData flags that are used to track object revival are called "revival flags". They are always loaded, whether the object exists in the world or not. | ||
== Shop items == | |||
Shop items are revived every day at midnight, assuming the following conditions are satisfied: | |||
* the player is in none of the areas that are associated with the shop item; alternatively the player is not on MainField (on the main map) | |||
* and, for items with the Arrow tag, the player has fewer than 50<ref>This is configured by [[ActorInfo]] (itemSaleRevivalCount property).</ref> arrows of the relevant type in their inventory | |||
Revival flags for shop items have their [[ResetType]] set to 3. | |||
== Revival during blood moons (RevivalBloodyMoon) == | == Revival during blood moons (RevivalBloodyMoon) == |