Object respawning: Difference between revisions
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→Random drop revival (RevivalRandomForDrop)
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== Random drop revival (RevivalRandomForDrop) == | == Random drop revival (RevivalRandomForDrop) == | ||
Drops of objects under the RevivalRandom policy will be revived at random times. This is used for wooden boxes and other things that contain materials (fruits, etc.) | Drops of objects under the RevivalRandom policy will be revived at random times ''independently of'' blood moons. This is used for wooden boxes and other things that contain materials (fruits, etc.) | ||
Revival flags for objects under this policy have their [[ResetType]] set to 0 and the position of the object on the main map is stored in the upper 7 bits of the initial flag value | Revival flags for objects under this policy have their [[ResetType]] set to 0 and the position of the object on the main map is stored in the upper 7 bits of the initial flag value. | ||
{{actor list|label='''Actors under the RevivalRandomForDrop policy'''|content= | {{actor list|label='''Actors under the RevivalRandomForDrop policy'''|content= |