Object respawning: Difference between revisions
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→RevivalRandom and RevivalRandomForDrop logic
imported>Leoetlino No edit summary |
imported>Leoetlino |
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* If the player is on MainField, special flags have a ''1% chance'' of being reset. | * If the player is on MainField, special flags have a ''1% chance'' of being reset. | ||
* If the player is not on MainField, non-special flags also have a ''1% chance'' of being reset. | * If the player is not on MainField, non-special flags also have a ''1% chance'' of being reset. | ||
* | * In any other case, flags have a ''1% chance'' of being reset, but only if the player is not in the same map area as the object that is to be revived. | ||
== Random drop revival (RevivalRandomForDrop) == | == Random drop revival (RevivalRandomForDrop) == |