GameDataMgr: Difference between revisions
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→GameDataMgr::Flags
imported>Leoetlino (wip) |
imported>Leoetlino |
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/// A pointer to the instance is stored in GameDataMgr. | /// A pointer to the instance is stored in GameDataMgr. | ||
GameDataMgr::Flags_NeedGimmickReset = 0x10, | GameDataMgr::Flags_NeedGimmickReset = 0x10, | ||
/// If this->gimmickResetBufferParam is non-null, copy it to triggerParam and to triggerParam1 ( | /// If this->gimmickResetBufferParam is non-null, copy it to triggerParam and to triggerParam1 (args: 1, 0, 0). | ||
GameDataMgr::Flags_NeedCopyGimmickParam = 0x20, | GameDataMgr::Flags_NeedCopyGimmickParam = 0x20, | ||
/// If this->gimmickResetBufferParam is non-null, copy it to triggerParam and to triggerParam1 ( | /// If this->gimmickResetBufferParam is non-null, copy it to triggerParam and to triggerParam1 (args: 1, 1, 0). | ||
GameDataMgr::Flags_40 = 0x40, | GameDataMgr::Flags_40 = 0x40, | ||
GameDataMgr::Flags_80 = 0x80, | GameDataMgr::Flags_80 = 0x80, | ||
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GameDataMgr::Flags_10000 = 0x10000, | GameDataMgr::Flags_10000 = 0x10000, | ||
GameDataMgr::Flags_20000 = 0x20000, | GameDataMgr::Flags_20000 = 0x20000, | ||
GameDataMgr:: | /// If set, GameDataMgr will skip copying param1 to param (args: 0, 0, 0) | ||
GameDataMgr::Flags_DisableParam1ToParamSync = 0x40000, | |||
GameDataMgr::Flags_IsRestartFromGameOverMaybe = 0x80000, | GameDataMgr::Flags_IsRestartFromGameOverMaybe = 0x80000, | ||
GameDataMgr::Flags_DoNotResetToInitialFromRadarMgr = 0x100000, | GameDataMgr::Flags_DoNotResetToInitialFromRadarMgr = 0x100000, |