GameDataMgr: Difference between revisions

imported>Leoetlino
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imported>Leoetlino
Line 34: Line 34:
   /// A pointer to the instance is stored in GameDataMgr.
   /// A pointer to the instance is stored in GameDataMgr.
   GameDataMgr::Flags_NeedGimmickReset = 0x10,
   GameDataMgr::Flags_NeedGimmickReset = 0x10,
   /// If this->gimmickResetBufferParam is non-null, copy it to triggerParam and to triggerParam1 (params: 1, 0, 0).
   /// If this->gimmickResetBufferParam is non-null, copy it to triggerParam and to triggerParam1 (args: 1, 0, 0).
   GameDataMgr::Flags_NeedCopyGimmickParam = 0x20,
   GameDataMgr::Flags_NeedCopyGimmickParam = 0x20,
   /// If this->gimmickResetBufferParam is non-null, copy it to triggerParam and to triggerParam1 (params: 1, 1, 0).
   /// If this->gimmickResetBufferParam is non-null, copy it to triggerParam and to triggerParam1 (args: 1, 1, 0).
   GameDataMgr::Flags_40 = 0x40,
   GameDataMgr::Flags_40 = 0x40,
   GameDataMgr::Flags_80 = 0x80,
   GameDataMgr::Flags_80 = 0x80,
Line 49: Line 49:
   GameDataMgr::Flags_10000 = 0x10000,
   GameDataMgr::Flags_10000 = 0x10000,
   GameDataMgr::Flags_20000 = 0x20000,
   GameDataMgr::Flags_20000 = 0x20000,
   GameDataMgr::Flags_40000 = 0x40000,
  /// If set, GameDataMgr will skip copying param1 to param (args: 0, 0, 0)
   GameDataMgr::Flags_DisableParam1ToParamSync = 0x40000,
   GameDataMgr::Flags_IsRestartFromGameOverMaybe = 0x80000,
   GameDataMgr::Flags_IsRestartFromGameOverMaybe = 0x80000,
   GameDataMgr::Flags_DoNotResetToInitialFromRadarMgr = 0x100000,
   GameDataMgr::Flags_DoNotResetToInitialFromRadarMgr = 0x100000,
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