GameDataMgr: Difference between revisions
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→GameDataMgr::Flags
imported>Leoetlino |
imported>Leoetlino |
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Line 49: | Line 49: | ||
GameDataMgr::Flags_10000 = 0x10000, | GameDataMgr::Flags_10000 = 0x10000, | ||
GameDataMgr::Flags_20000 = 0x20000, | GameDataMgr::Flags_20000 = 0x20000, | ||
/// If set, GameDataMgr will skip copying param1 to param (args: 0, 0, 0) | /// If set, GameDataMgr::calc will skip copying param1 to param (args: 0, 0, 0) | ||
GameDataMgr::Flags_DisableParam1ToParamSync = 0x40000, | GameDataMgr::Flags_DisableParam1ToParamSync = 0x40000, | ||
GameDataMgr::Flags_IsRestartFromGameOverMaybe = 0x80000, | GameDataMgr::Flags_IsRestartFromGameOverMaybe = 0x80000, |