GameDataMgr: Difference between revisions

imported>Leoetlino
imported>Leoetlino
Line 49: Line 49:
   GameDataMgr::Flags_10000 = 0x10000,
   GameDataMgr::Flags_10000 = 0x10000,
   GameDataMgr::Flags_20000 = 0x20000,
   GameDataMgr::Flags_20000 = 0x20000,
   /// If set, GameDataMgr will skip copying param1 to param (args: 0, 0, 0)
   /// If set, GameDataMgr::calc will skip copying param1 to param (args: 0, 0, 0)
   GameDataMgr::Flags_DisableParam1ToParamSync = 0x40000,
   GameDataMgr::Flags_DisableParam1ToParamSync = 0x40000,
   GameDataMgr::Flags_IsRestartFromGameOverMaybe = 0x80000,
   GameDataMgr::Flags_IsRestartFromGameOverMaybe = 0x80000,
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