AIDef:Action/PlayerBackJump: Difference between revisions
Jump to navigation
Jump to search
no edit summary
imported>Kiddles (Added some value descriptions. - Kiddles) |
imported>Leoetlino No edit summary |
||
Line 10: | Line 10: | ||
| BJSpeedF || Float || || | | BJSpeedF || Float || || | ||
|- | |- | ||
| NoDamageTime || Float || | | NoDamageTime || Float || || The amount of time (in frames) that do are immune to damage when initiating a flurry rush. | ||
|- | |- | ||
| MySlowStartFrame || Float || || | | MySlowStartFrame || Float || || | ||
|- | |- | ||
| ForceSlowTime || Float || | | ForceSlowTime || Float || || Slow time duration (in seconds) for rush attacks. | ||
|- | |- | ||
| JustAvoidTime || Float || | | JustAvoidTime || Float || || The window of time for dodging to initiate a flurry rush. | ||
|- | |- | ||
| BJHeight || Float || | | BJHeight || Float || || Backjump height. | ||
|- | |- | ||
|} | |} |