From ZeldaMods (Breath of the Wild)
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PlayerBackJump| AI definition |
|---|
| Type |
Action |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| BJSpeedF |
Float |
|
|
| NoDamageTime |
Float |
|
The amount of time (in frames) that do are immune to damage when initiating a flurry rush.
|
| MySlowStartFrame |
Float |
|
|
| ForceSlowTime |
Float |
|
Slow time duration (in seconds) for rush attacks.
|
| JustAvoidTime |
Float |
|
The window of time for dodging to initiate a flurry rush.
|
| BJHeight |
Float |
|
Backjump height.
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| EnableSwordInput |
Bool |
|
|
Derived definitions
バク転 (Player_Link, Action)
| Name |
Value
|
| BJSpeedF |
0.15
|
| NoDamageTime |
40.0
|
| MySlowStartFrame |
4.0
|
| ForceSlowTime |
6.0
|
| JustAvoidTime |
1.0
|
| BJHeight |
1.11
|