AIDef:Action/PlayerBackJump: Difference between revisions
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Added some value descriptions. - Kiddles
imported>Leoetlino (import AI definitions from 1.5.0) |
imported>Kiddles (Added some value descriptions. - Kiddles) |
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| BJSpeedF || Float || || | | BJSpeedF || Float || || | ||
|- | |- | ||
| NoDamageTime || Float || | | NoDamageTime || Float || 40.0 || The amount of time (in frames) that do are immune to damage when initiating a flurry rush. | ||
|- | |- | ||
| MySlowStartFrame || Float || || | | MySlowStartFrame || Float || || | ||
|- | |- | ||
| ForceSlowTime || Float || | | ForceSlowTime || Float || 6.0 || Slow time duration (in seconds) for rush attacks. | ||
|- | |- | ||
| JustAvoidTime || Float || | | JustAvoidTime || Float || 1.0 || The window of time for dodging to initiate a flurry rush. | ||
|- | |- | ||
| BJHeight || Float || | | BJHeight || Float || 1.11 || Backjump height. | ||
|- | |- | ||
|} | |} |