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  • WorldMgr (category Articles to be expanded) (section State 3 - Prepare to despawn)
    set to 99, WM_BloodyDay is set to true. AIDef:Action/SetBloodyMoonEnv uses this to force a Blood Moon to be scheduled. This feature appears to be unused
    12 KB (1,058 words) - 15:37, 30 April 2021
  • Map unit (category Articles to be expanded)
    objects can be linked to each other to implement custom game logic using the #Link system. Static units are always loaded in memory and will be visible if
    11 KB (968 words) - 10:43, 9 March 2022
  • GameScene (category Articles to be expanded)
    active pack to the dungeon pack. Step 2 If the stage to load is TitleStage, wait for TitlePack loading to finish and switch active pack to the title pack
    20 KB (2,422 words) - 16:16, 30 April 2021
  • ActorParam/AISchedule (category Articles to be expanded)
    WaitRainTalkTurn: 3, WaitReactionType: 0, WaitTalkTurn: 2} An event that will be triggered when a condition is satisfied. AISchedule information is stored
    3 KB (172 words) - 16:24, 5 September 2021
  • Versions (category Articles to be expanded)
    known to exist; some appear to be based on 1.5.0[check]. A version from Asia ChinaJoy 2019: https://www.bilibili.com/video/BV1Bt411T7HC (seems to be an updated
    14 KB (1,977 words) - 20:29, 21 July 2022
  • Havok (category Articles to be expanded)
    binary data to be serialized into Havok data structures for use by the Havok engine. The header seems to have a 16-byte alignment and can be 64-bytes (short
    15 KB (1,244 words) - 11:15, 28 October 2021
  • normal.bwinfo (category Articles to be expanded)
    y_1000 float Temperature to use during daytime if Y (height) >= 1000.0 -28.0 ClimateTemperatureDay_0900 float Temperature to use during daytime if 900
    14 KB (132 words) - 11:27, 12 November 2020
  • msbt (category Articles to be expanded)
    should be attributed with the dialog (A good example is in 100enemy.msbt where NPC_GodVoice is referenced). The attributes seem to correspond to an entry
    17 KB (1,544 words) - 18:51, 17 January 2020
  • ActorCreator (category Articles to be expanded)
    list of all actors. To specify actor parameters such as position, a ring buffer structure is used to store and pass parameters to ActorCreator. 0x71011D2D7C
    3 KB (57 words) - 16:45, 20 May 2020
  • WorldMgr (category Articles to be expanded) (section State 3 - Prepare to despawn)
    set to 99, WM_BloodyDay is set to true. AIDef:Action/SetBloodyMoonEnv uses this to force a Blood Moon to be scheduled. This feature appears to be unused
    10 KB (1,061 words) - 20:01, 16 May 2020
  • WorldMgr (category Articles to be expanded)
    This section needs expansion. You can help by adding to it.
    12 KB (1,245 words) - 12:14, 14 June 2022
  • WorldMgr (category Articles to be expanded)
    set to 99, WM_BloodyDay is set to true. AIDef:Action/SetBloodyMoonEnv uses this to force a Blood Moon to be scheduled. This feature appears to be unused
    11 KB (1,715 words) - 20:04, 16 May 2020
  • could be expanded. If the first letter of the title should be lowercase, add the lowercase template to the article. Some articles should be added to special
    2 KB (282 words) - 16:41, 21 March 2021