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- AAMP (category File formats)Nintendo games use. AAMP is a (typically) little endian format. Unlike some other file formats, AAMP files in Breath of the Wild have the exact same structure8 KB (710 words) - 21:34, 1 September 2020
- SARC (category File formats)loading times. Archives have a wide range of extensions. However, the file format is completely the same regardless of the extension. The following extensions3 KB (448 words) - 23:45, 13 January 2021
- Yaz0 (category File formats)Extensions that start with an s indicate that the file is compressed using the Yaz0 format. For consistency reasons and to reduce visual noise, ZeldaMods1 KB (116 words) - 22:31, 11 March 2020
- the file extension, Map/%s/Location.mubin and Map/%s/LazyTraverseList.mubin are not actually map units. Source map units have muunt as their file extension11 KB (968 words) - 10:43, 9 March 2022
- BYML (category File formats)nodes have a longer encoding in the file, which must be four byte aligned. The order of encoding full nodes within the file does not seem to matter. Value nodes8 KB (304 words) - 13:45, 21 March 2020
- ResourceSizeTable.product.rsizetable (category File formats)game will use the size of the RSTB file, divide it by 8 to get the number of crc32 table entries and assume the whole file is a crc32 table. This is a mapping4 KB (584 words) - 22:36, 27 November 2019
- BFEVFL is a binary file format for event flows. In Breath of the Wild and other Nintendo games such as Splatoon 2 and Link's Awakening, binary event flows16 KB (954 words) - 11:55, 16 April 2023
- depending on the file. The next section, at the end of the file, contains three different pointer arrays. It is used to connect the whole file together, and15 KB (1,244 words) - 11:15, 28 October 2021
- includes a .hght and .mate file. Entries in the extra_info_array indicate if there is an additional .water.extm and / or .grass.extm file to look for. 0x0c through8 KB (534 words) - 21:49, 10 January 2022
- beco (category File formats)beco is a file format that is used for storing per-coordinate data. beco files are little endian on Switch and big endian on Wii U. This structure is repeated3 KB (289 words) - 01:22, 24 November 2021
- BiNary Text MSBT files are Message Studio Binary files. These files define how text is displayed and interacted with by the player. msbt files are made up of17 KB (1,544 words) - 18:51, 17 January 2020
- hght files describe the heightmap of the main field and add-on content field. hght files contain no header or signature. hght files only contain a table1 KB (138 words) - 17:36, 30 January 2023
- EFTB (category File formats)EFTB files are PTCL files.99 bytes (5 words) - 01:35, 26 January 2022
- Overview (section File formats)several file extensions. Large numbers of BFEVFL (binary event flows) files are stored in Content/EventFlow. Other commonly seen file formats include BFRES7 KB (1,164 words) - 20:56, 16 April 2020
- Binary loop asset list (category File formats)A binary loop asset list (blal) contains a list of looping audio resource names[check]. It is read by the aal library and queried by XLink. This resource945 bytes (73 words) - 16:55, 8 October 2018
- water.extm files describe the water heightmap and the texture of the main field and add-on content field. Each file contains a 64×64 grid. For each vertex3 KB (215 words) - 15:16, 10 October 2022
- PTCL(a.k.a EFTB/VFXB) files define certain graphical effects of objects such as emissions, particles, and shaders. They use the .esetlist extension, but9 KB (325 words) - 13:15, 26 January 2022
- Content/AnimationDrivenSpeed/AnimalUnitSpeed.bin (category File formats)"AnimationDrivenSpeed/AnimalUnitSpeed.bin". The number of entries can be calculated with (fileSize - 4) / (4 * (2 * numFloats + 1)). 0x7100E627F8 in Switch 1.5.0727 bytes (35 words) - 09:05, 16 September 2018
- grass.extm files describe the height and color of the main field grass and add-on content field. Each file contains a 64×64 grid. For each vertex there2 KB (115 words) - 05:09, 26 October 2018
- like sound, movement speed, sink depth and footprint decoration. Each file contains a 256×256 grid. For each vertex there is 4 bytes of data that describe9 KB (159 words) - 01:11, 16 January 2019