All public logs
Combined display of all available logs of ZeldaMods (Breath of the Wild). You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 12:16, 11 May 2020 FuzzyBot talk contribs created page Translations:Difficulty scaling/227/en (Importing a new version from external source)
- 12:16, 11 May 2020 FuzzyBot talk contribs created page Translations:Difficulty scaling/226/en (Importing a new version from external source)
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- 12:16, 11 May 2020 FuzzyBot talk contribs created page Translations:Difficulty scaling/197/en (Importing a new version from external source)
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- 12:16, 11 May 2020 FuzzyBot talk contribs created page Translations:Difficulty scaling/184/en (Importing a new version from external source)
- 12:16, 11 May 2020 FuzzyBot talk contribs created page Translations:Difficulty scaling/183/en (Importing a new version from external source)
- 12:16, 11 May 2020 FuzzyBot talk contribs created page Translations:Difficulty scaling/182/en (Importing a new version from external source)
- 12:16, 11 May 2020 FuzzyBot talk contribs created page Translations:Difficulty scaling/181/en (Importing a new version from external source)
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- 12:16, 11 May 2020 FuzzyBot talk contribs created page Translations:Difficulty scaling/178/en (Importing a new version from external source)
- 12:16, 11 May 2020 FuzzyBot talk contribs created page Translations:Difficulty scaling/177/en (Importing a new version from external source)
- 12:16, 11 May 2020 FuzzyBot talk contribs created page Translations:Difficulty scaling/262/en (Importing a new version from external source)
- 12:16, 11 May 2020 FuzzyBot talk contribs created page Translations:Difficulty scaling/261/en (Importing a new version from external source)
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- 12:16, 11 May 2020 FuzzyBot talk contribs created page Translations:Difficulty scaling/176/en (Importing a new version from external source)
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- 12:16, 11 May 2020 FuzzyBot talk contribs created page Translations:Difficulty scaling/168/en (Importing a new version from external source)
- 12:16, 11 May 2020 FuzzyBot talk contribs created page Translations:Difficulty scaling/167/en (Importing a new version from external source)
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- 12:16, 11 May 2020 FuzzyBot talk contribs created page Translations:Difficulty scaling/164/en (Importing a new version from external source)
- 12:16, 11 May 2020 FuzzyBot talk contribs created page Translations:Difficulty scaling/163/en (Importing a new version from external source)
- 12:16, 11 May 2020 FuzzyBot talk contribs created page Translations:Difficulty scaling/162/en (Importing a new version from external source)
- 12:16, 11 May 2020 FuzzyBot talk contribs created page Translations:Difficulty scaling/161/en (Importing a new version from external source)
- 12:16, 11 May 2020 FuzzyBot talk contribs created page Translations:Difficulty scaling/160/en (Importing a new version from external source)
- 12:16, 11 May 2020 FuzzyBot talk contribs created page Translations:Difficulty scaling/159/en (Importing a new version from external source)
- 12:16, 11 May 2020 FuzzyBot talk contribs created page Translations:Difficulty scaling/158/en (Importing a new version from external source)
- 12:16, 11 May 2020 FuzzyBot talk contribs created page Translations:Difficulty scaling/157/en (Importing a new version from external source)
- 12:16, 11 May 2020 FuzzyBot talk contribs created page Translations:Difficulty scaling/156/en (Importing a new version from external source)
- 12:16, 11 May 2020 FuzzyBot talk contribs created page Translations:Difficulty scaling/155/en (Importing a new version from external source)
- 12:16, 11 May 2020 FuzzyBot talk contribs created page Translations:Difficulty scaling/154/en (Importing a new version from external source)
- 12:16, 11 May 2020 FuzzyBot talk contribs created page Translations:Difficulty scaling/153/en (Importing a new version from external source)
- 12:16, 11 May 2020 Leoetlino talk contribs marked Difficulty scaling for translation
- 12:06, 11 May 2020 Leoetlino talk contribs deleted page 等級系統 (content was: "<languages/> '''Difficulty scaling'''(等級系統)是曠野之息用來控制敵人跟武器等級的一個機制。你會注意到,在遊玩的過程中,同一個地點的敵人可能在若干次血月後變成了更強的敵人,且其手上的武器也有所變化。 == 經驗值 == 等級系統是根據存檔裡的一個「經驗值」系統決定的。...", and the only contributor was "Leoetlino" (talk))
- 12:05, 11 May 2020 Leoetlino talk contribs removed Difficulty scaling from the translation system
- 12:02, 11 May 2020 Leoetlino talk contribs undeleted page Translations:Difficulty scaling/9/zh (3 revisions)
- 11:58, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/19/zh (Created page with "=== <code>LevelSensorMode</code> === 這個 actor 屬性決定了一個武器或敵人會不會升級,一個敵人的 LevelSensorMode 屬性同時控制了它手上的...")
- 11:56, 11 May 2020 Leoetlino talk contribs marked Difficulty scaling for translation
- 10:37, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/18/zh (Created page with "== 屬性 ==")
- 10:37, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/133/zh (Created page with "在大師模式裡,某些敵人的 IsHardModeActor、DisableRankUpForHardMode、LevelSensorMode這三個參數會同時被遊戲設計師手動調整。調整的目的是讓...")
- 10:37, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/132/zh (Created page with "在大師模式裡是否避免升級")
- 10:37, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/131/zh (Created page with "是否只在大師模式出現")
- 10:37, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/129/zh (Created page with "預設值")
- 10:37, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/128/zh (Created page with "參數")
- 10:36, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/17/zh (Created page with "註記:有些敵人本身是無法升級的(例如帶冰、火、電的蜥蜴), 這僅僅是代表他們自身就已經是最高級了。 而他們手上的武器只...")
- 10:36, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/16/zh (Created page with "不過 'LevelSensorMode' < 1 的時候所有敵人(跟武器)都不會升級。")
- 10:35, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/127/zh (Created page with "遊戲在載入敵人時會根據一定的規則升級敵人。")
- 10:35, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/15/zh (Created page with "== 敵人 ==")
- 10:35, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/63/zh (Created page with "這段的意思是非 amiibo 武器的加成都是隨機的值。譬如說,如果遊戲決定增加攻擊力,而且這個武器的攻擊力從 +10 到 +20 都有可能,...")
- 10:35, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/105/zh (Created page with "addGuardMin 到 addGuardMax 之間的隨機數字")
- 10:35, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/104/zh (Created page with "Shield guard up 防禦力")
- 10:35, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/101/zh (Created page with "addRapidFireMin 到 addRapidFireMax 之間的隨機數字")
- 10:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/100/zh (Created page with "Quick shot (bows) 速射")
- 10:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/99/zh (Created page with "5-shot burst 五連發")
- 10:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/98/zh (Created page with "Multi-shot burst (bows) 多發弓發數增加")
- 10:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/97/zh (Created page with "addThrowMin 到 addThrowMax 之間的隨機數字")
- 10:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/96/zh (Created page with "Long throw 遠距離投擲")
- 10:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/95/zh (Created page with "addLifeMin 到 addLifeMax 之間的隨機數字")
- 10:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/94/zh (Created page with "Durability up 耐久度提升")
- 10:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/93/zh (Created page with "addAtkMin 到 addAtkMax 之間的隨機數字")
- 10:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/92/zh (Created page with "Attack up 攻擊力")
- 10:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/91/zh (Created page with "None 不加成")
- 10:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/90/zh (Created page with "加成的程度")
- 10:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/89/zh (Created page with "加成的方向")
- 10:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/11/zh (Created page with "==== 非 amiibo ====")
- 10:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/62/zh (Created page with "這段的意思是 amiibo 武器的加成都會是固定的值。譬如說,如果遊戲決定增加攻擊力,而且這個武器的攻擊力最多 +20,那就會 +20。")
- 10:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/87/zh (Created page with "Shield guard up 防禦力")
- 10:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/84/zh (Created page with "Quick shot (bows) 速射")
- 10:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/83/zh (Created page with "5-shot burst 五連發")
- 10:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/82/zh (Created page with "Multi-shot burst (bows) 多發弓發數增加")
- 10:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/80/zh (Created page with "Long throw 遠距離投擲")
- 10:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/78/zh (Created page with "Durability up 耐久度提升")
- 10:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/76/zh (Created page with "Attack up 攻擊力")
- 10:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/75/zh (Created page with "None 不加成")
- 10:32, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/74/zh (Created page with "加成的程度")
- 10:32, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/73/zh (Created page with "加成的方向")
- 10:32, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/10/zh (Created page with "==== amiibo ====")
- 10:32, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/72/zh (Created page with "武器加成多少(如攻擊力應當提升多少)的數值來源於這個表 bgparamlist (with a copy of the information in ActorInfoData). Valid...")
- 10:32, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/61/zh (Created page with "=== 加成的程度 ===")
- 10:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/14/zh (Created page with "藍標、白標(Blue/White)是比較低階的升級,標記成「某某某提升」。黃標(Yellow)是高階的升級,標記成「某某某大提升」。以攻擊...")
- 10:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/123/zh (Created page with "Critical Hit 最後爆擊")
- 10:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/121/zh (Created page with "Shield guard up 防禦力")
- 10:30, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/117/zh (Created page with "Quick shot (bows) 速射")
- 10:30, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/115/zh (Created page with "Multi-shot burst (bows) 多發弓發數增加")
- 10:30, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/113/zh (Created page with "Long throw 遠距離投擲")
- 10:30, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/111/zh (Created page with "Durability up 耐久度提升")
- 10:30, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/109/zh (Created page with "Attack up 攻擊力")
- 10:30, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/107/zh (Created page with "加成的方向")
- 10:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/106/zh (Created page with "要往哪個方向加成(加攻擊還是加耐久?還是別的?)是隨機的, 每個可能的方向有同樣的機率被選到。")
- 10:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/12/zh (Created page with "=== 加成的方向 ===")
- 10:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/71/zh (Created page with "武器的加成有三個要素。 一是武器本身會被更新成更好的武器(騎士之劍 -> 王族之劍); 二是武器的攻擊、防禦、耐久等數值擇一...")
- 10:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/9/zh (Created page with "== 武器加成 ==")
- 10:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/70/zh (Created page with "註記:從 NPC 那裡拿到的武器(阿卡莱古代研究所、英傑武器)不在上面的列表裡,從而不升級。")
- 10:28, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/8/zh (Created page with "== 武器 == 下面這些武器在生成的時候會呼叫它的 'scaleWeapon' 函數 * '''單獨存在的武器''': The actor property 'LevelSensorMode' is higher than 1 and...")
- 10:27, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/69/zh (Created page with "下面這個情況會導致敵人跟武器維持原樣(總而言之就是林克在劍之考驗裡)。 * WorldMgr::sInstance->stageType == 1 (Open World stage) * 且 WorldM...")
- 10:27, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/7/zh (Created page with "== 阻止升級的情況 ==")
- 10:27, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/6/zh (Created page with "算出經驗值之後,這個子系統會用這兩個函數 #Ecosystem::LevelSensor::scaleWeapon 跟 #Ecosystem::LevelSensor::scaleActor 來決定敵人跟武器應...")
- 10:26, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/5/zh (Created page with "遊戲的存檔裡會儲存死了幾隻怪的計數器,有了計數之後 <code>Ecosystem::LevelSensor</code> 這個子系統會用 #Ecosystem::LevelSensor::calculatePoint...")
- 10:26, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/4/zh (Created page with "由於主線劇情會要求玩家殺怪,所以玩家或多或少都會累積經驗值,並且相應地導致等級上升。")
- 10:26, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/3/zh (Created page with "每當有敵人死掉,遊戲就會想增加 Defeated_{SameGroupActorName}_Num 這個計數器。 花括號的意思是,如果是波克布林死掉,就會更新波克布...")
- 10:25, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/68/zh (Created page with "等級系統是根據存檔裡的一個「經驗值」系統決定的。只有怪物死掉可以獲得經驗值。(意即解神廟、解任務之類的事情不算。)")
- 10:24, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/2/zh (Created page with "== 經驗值 ==")
- 10:24, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/1/zh (Created page with "'''Difficulty scaling'''(等級系統)是曠野之息用來控制敵人跟武器等級的一個機制。你會注意到,在遊玩的過程中,同一個地點的敵人...")
- 10:24, 11 May 2020 Leoetlino talk contribs created page 等級系統 (Created page with "等級系統")
- 10:24, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/Page display title/zh (Created page with "等級系統")
- 10:23, 11 May 2020 FuzzyBot talk contribs deleted page Translations:Difficulty scaling/30/zh (Part of translation page "Difficulty scaling/zh":)
- 10:23, 11 May 2020 FuzzyBot talk contribs deleted page Translations:Difficulty scaling/71/zh (Part of translation page "Difficulty scaling/zh":)
- 10:23, 11 May 2020 FuzzyBot talk contribs deleted page Translations:Difficulty scaling/113/zh (Part of translation page "Difficulty scaling/zh":)
- 10:23, 11 May 2020 FuzzyBot talk contribs deleted page Translations:Difficulty scaling/69/zh (Part of translation page "Difficulty scaling/zh":)
- 10:23, 11 May 2020 FuzzyBot talk contribs deleted page Translations:Difficulty scaling/60/zh (Part of translation page "Difficulty scaling/zh":)
- 10:23, 11 May 2020 FuzzyBot talk contribs deleted page Translations:Difficulty scaling/117/zh (Part of translation page "Difficulty scaling/zh":)
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- 10:23, 11 May 2020 Leoetlino talk contribs completed deletion of translation page 等級系統
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- 10:20, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/129/zh (Created page with "預設值")
- 10:19, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/16/zh (Created page with "不過 'LevelSensorMode' < 1 的時候所有敵人(跟武器)都不會升級。")
- 10:19, 11 May 2020 Leoetlino talk contribs deleted page Translations:Difficulty scaling/16/zh (content was: "'''Yellow''': 至少黃標。")
- 10:19, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/63/zh (Created page with "這段的意思是非 amiibo 武器的加成都是隨機的值。譬如說,如果遊戲決定增加攻擊力,而且這個武器的攻擊力從 +10 到 +20 都有可能,...")
- 10:17, 11 May 2020 Leoetlino talk contribs deleted page Translations:Difficulty scaling/63/zh (content was: "它的功用是載入 byml 檔案 Ecosystem/LevelSensor.byml。", and the only contributor was "Simple" (talk))
- 10:17, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/105/zh (Created page with "addGuardMin 到 addGuardMax 之間的隨機數字")
- 10:17, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/104/zh (Created page with "Shield guard up 防禦力提升")
- 10:17, 11 May 2020 Leoetlino talk contribs deleted page Translations:Difficulty scaling/104/zh (content was: "=== <code>Ecosystem::LevelSensor::calculatePoints</code> ===", and the only contributor was "Leoetlino" (talk))
- 10:16, 11 May 2020 Leoetlino talk contribs deleted page Translations:Difficulty scaling/105/zh (content was: "addGuardMin 到 addGuardMax 之間的隨機數字", and the only contributor was "Leoetlino" (talk))
- 10:16, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/11/zh (Created page with "==== 非 amiibo ====")
- 10:15, 11 May 2020 Leoetlino talk contribs deleted page Translations:Difficulty scaling/11/zh (content was: "它的功用是載入 byml 檔案 Ecosystem/LevelSensor.byml。")
- 10:15, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/123/zh (Created page with "Critical Hit 最後爆擊")
- 10:14, 11 May 2020 Leoetlino talk contribs deleted page Translations:Difficulty scaling/123/zh (content was: "addRapidFireMin 到 addRapidFireMax 之間的隨機數字", and the only contributor was "Leoetlino" (talk))
- 10:13, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/70/zh (Created page with "註記:從 NPC 那裡拿到的武器(阿卡莱古代研究所、英傑武器)不在上面的列表裡,從而不升級。")
- 10:13, 11 May 2020 Leoetlino talk contribs deleted page Translations:Difficulty scaling/70/zh (content was: "需注意的是: * 最後爆擊 "Critical Hit" 只可能在 weaponCommonSharpWeaponAddCrit 是 true ''且'' 加成的 tier 程度是 White/Blue (白色或藍色的「提升」而不是黃色的「大提升」)時出現。 但是隨著經驗值的提升,所有武器的加成都會漸漸變成 Yellow (黃色的「大提升」),所以「最後爆擊」在遊...", and the only contributor was "Leoetlino" (talk))
- 10:07, 11 May 2020 Leoetlino talk contribs marked Difficulty scaling for translation
- 10:00, 11 May 2020 Leoetlino talk contribs marked Difficulty scaling for translation
- 09:54, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/142/zh (Created page with "每當遊戲生成 actors 時,PlacementMgr 會呼叫這個函數。(actor 可以是武器或是敵人)")
- 09:54, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/141/zh (Created page with "這個函數會被 <code>Ecosystem::init</code> 呼叫, 後者是被 <code>ksys::InitializeApp</code> 呼叫。")
- 09:53, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/140/zh (Created page with "'''NoneForced''' (寶箱 only): 不加成。寶箱的這個屬性會抹去其他一切升級。")
- 09:53, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/139/zh (Created page with "'''Yellow''': 至少黃標。")
- 09:53, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/138/zh (Created page with "'''Blue''': 至少藍/白標,按經驗值往上加。")
- 09:52, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/137/zh (Created page with "'''RandomBlue''': 可能是藍標也可能是黃標,隨機決定 (with <code>weaponCommonSharpWeaponPer</code> being the probability).")
- 09:52, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/136/zh (Created page with "'''None''': 不加成")
- 09:52, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/134/zh (Created page with "值")
- 09:51, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/133/zh (Created page with "在大師模式裡,某些敵人的 IsHardModeActor、DisableRankUpForHardMode、LevelSensorMode這三個參數會同時被遊戲設計師手動調整。調整的目的是讓...")
- 09:51, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/132/zh (Created page with "在大師模式裡是否避免升級")
- 09:50, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/131/zh (Created page with "是否只在大師模式出現")
- 09:49, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/127/zh (Created page with "遊戲在載入敵人時會根據一定的規則升級敵人。")
- 09:49, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/105/zh (Created page with "addGuardMin 到 addGuardMax 之間的隨機數字")
- 09:49, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/104/zh (Created page with "Shield guard up 防禦力提升")
- 09:49, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/101/zh (Created page with "addRapidFireMin 到 addRapidFireMax 之間的隨機數字")
- 09:48, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/100/zh (Created page with "Quick shot (bows) 速射")
- 09:48, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/99/zh (Created page with "5-shot burst 五連發")
- 09:48, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/98/zh (Created page with "Multi-shot burst (bows) 多發弓發數增加")
- 09:48, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/97/zh (Created page with "addThrowMin 到 addThrowMax 之間的隨機數字")
- 09:48, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/96/zh (Created page with "Long throw 遠距離投擲")
- 09:48, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/95/zh (Created page with "addLifeMin 到 addLifeMax 之間的隨機數字")
- 09:48, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/94/zh (Created page with "Durability up 耐久度提升")
- 09:48, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/93/zh (Created page with "addAtkMin 到 addAtkMax 之間的隨機數字")
- 09:47, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/92/zh (Created page with "Attack up 攻擊力提升")
- 09:47, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/87/zh (Created page with "Shield guard up 防禦力提升")
- 09:47, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/82/zh (Created page with "Multi-shot burst (bows) 多發弓發數增加")
- 09:47, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/123/zh (Created page with "Critical Hit 最後爆擊")
- 09:46, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/115/zh (Created page with "Multi-shot burst (bows) 多發弓發數增加")
- 09:44, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/121/zh (Created page with "Shield guard up 防禦力提升")
- 09:44, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/117/zh (Created page with "Quick shot (bows) 速射")
- 09:44, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/113/zh (Created page with "Long throw 遠距離投擲")
- 09:44, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/111/zh (Created page with "Durability up 耐久度提升")
- 09:44, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/109/zh (Created page with "Attack up 攻擊力提升")
- 09:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/106/zh (Created page with "要往哪個方向加成(加攻擊還是加耐久?還是別的?)是隨機的, 每個可能的方向有同樣的機率被選到。")
- 09:31, 11 May 2020 Leoetlino talk contribs marked Difficulty scaling for translation
- 09:24, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/84/zh (Created page with "Quick shot (bows) 速射")
- 09:24, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/83/zh (Created page with "5-shot burst 五連發")
- 09:22, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/80/zh (Created page with "Long throw 遠距離投擲")
- 09:22, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/78/zh (Created page with "Durability up 耐久度提升")
- 09:21, 11 May 2020 Leoetlino talk contribs marked Difficulty scaling for translation
- 09:20, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/76/zh (Created page with "攻擊力提升")
- 09:20, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/75/zh (Created page with "不加成")
- 09:19, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/72/zh (Created page with "武器加成多少(如攻擊力應當提升多少)的數值來源於這個表 bgparamlist (with a copy of the information in ActorInfoData). Valid...")
- 09:18, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/71/zh (Created page with "武器的加成有三個要素。 一是武器本身會被更新成更好的武器(騎士之劍 -> 王族之劍); 二是武器的攻擊、防禦、耐久等數值擇一...")
- 09:18, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/70/zh (Created page with "註記:從 NPC 那裡拿到的武器(阿卡莱古代研究所、英傑武器)不在上面的列表裡,從而不升級。")
- 09:17, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/69/zh (Created page with "下面這個情況會導致敵人跟武器維持原樣(總而言之就是林克在劍之考驗裡)。 * WorldMgr::sInstance->stageType == 1 (Open World stage) *...")
- 09:15, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/68/zh (Created page with "等級系統是根據存檔裡的一個「經驗值」系統決定的。''只有''怪物死掉可以獲得經驗值。(意即解神廟、解任務之類的事情不算。)")
- 09:15, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/Page display title/zh (Created page with "等級系統")
- 09:14, 11 May 2020 FuzzyBot talk contribs created page Translations:Difficulty scaling/152/en (Importing a new version from external source)
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- 09:14, 11 May 2020 FuzzyBot talk contribs created page Translations:Difficulty scaling/Page display title/en (Importing a new version from external source)
- 09:13, 11 May 2020 Leoetlino talk contribs marked Difficulty scaling for translation
- 05:47, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/67/zh (Created page with "<source lang="c++"> if (actor->params["LevelSensorMode"] < 1) return false; if (actor_name.contains("Enemy")) { for (enemy_table : this->byml["enemy"]) { i = -1;...")
- 05:46, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/66/zh (Created page with "<source lang="c++"> bool Ecosystem::LevelSensor::scaleWeapon(const sead::SafeString& weapon_to_look_up, // 基礎武器 ...")
- 05:45, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/65/zh (Created page with "就我們能看到的部分,任天堂從來沒有調整過這兩個數值。")
- 05:45, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/64/zh (Created page with "<source lang="c++"> float points = 0.0; for (kill_flag : this->byml["flag"]) // 枚舉所有敵人 int kill_count = GameData::getIntegerFlag(kill_flag["name"]); poin...")
- 05:40, 11 May 2020 FuzzyBot talk contribs created page Translations:Difficulty scaling/67/en (Importing a new version from external source)
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- 05:40, 11 May 2020 Simple talk contribs marked Difficulty scaling for translation
- 03:28, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/16/zh (Created page with "如果")
- 03:28, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/60/zh (Created page with "就如同你心裡想的,這種修法一點都不完美。這就導致 1.2.0 版發生了額外的問題,然後任天堂被逼得又更新了 1.3.0 版。")
- 03:26, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/57/zh (Created page with "任天堂的決定是 ''FirstInHyruleCastleBossRoom''(其中一個被寫入存檔後會導致嚴重後果的 flag)將不會被寫進存檔。也因為如此,NPC 之類...")
- 03:24, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/56/zh (Created page with "我們以為一個很簡單的修法是:如果你正在鳥人研究任務裡,就不要生成加儂。但是任天堂決定不這麼做。")
- 03:24, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/55/zh (Created page with "=== 任天堂的修理 ===")
- 03:23, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/54/zh (Created page with "有人做了一個這個主題的影片。任天堂大概覺得這很嚴重,就把它修掉了。")
- 03:23, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/53/zh (Created page with "在 1.1.2 版及之前,這樣做(讓 NPC 把你帶出主殿)會導致很嚴重的後果:上面那些不能這樣不能那樣的 flag 會被寫進你的存檔裡,同...")
- 03:21, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/52/zh (Created page with "鳥人小遊戲的原理是:在丘陵之塔接受挑戰,然後試圖飛到城堡主殿內。主殿觸發的過場動畫播完了之後,布拓會把你拉回丘陵之塔...")
- 03:17, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/51/zh (Created page with "鳥人小遊戲可以用來解除上面說的開始打加儂之後不能這樣不能那樣的限制......後來 1.2.0 版就修掉了。")
- 03:16, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/50/zh (Created page with "== 鳥人小遊戲 ==")
- 03:16, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/49/zh (Created page with "它有一個奇怪的後遺症。只要 LastBossIncompleteGanonGenerateFlag 還是開的,而且林克的 Y 座標(海拔)低於 170,林克就會被傳送回 (-254.0, 1...")
- 03:15, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/48/zh (Created page with "''LastBossIncompleteGanonGenerateFlag'' 這個 flag 的功能是記錄林克是不是在主殿內和災厄加儂戰鬥。")
- 03:13, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/47/zh (Created page with "=== 加儂區 ===")
- 03:12, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/46/zh (Created page with "''IsPlayed_Demo147_0''(薩爾達出現、封印加儂)之後會導致城堡旁的黑色柱子閃著藍色光(本來是紅色)。")
- 03:10, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/45/zh (Created page with "''IsPlayed_Demo145_0'' 的主要效果是,在開始打加儂後把神獸發射的雷射關掉。")
- 03:09, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/44/zh (Created page with "=== 神獸雷射光跟城堡旁黑柱 ===")
- 03:08, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/43/zh (Created page with "''LastBossGanonBeastGenerateFlag'' 出現在大師劍的原始碼裡。開始打加儂,大師劍就為一直維持發光狀態(60 攻)。")
- 02:57, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/42/zh (Created page with "=== 光之弓箭跟大師劍 ===")
- 02:57, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/41/zh (Created page with "如果 Demo146_0 (魔獸加儂)播過,遊戲就不會給你劍之試煉任務跟英傑之詩任務。任天堂在這兩個任務的 code 都放了檢查。")
- 02:56, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/40/zh (Created page with "=== EX 系列任務 ===")
- 02:55, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/39/zh (Created page with "* 播放過 ''Demo146_0'' 後,任天堂允許玩家騎車(用意應該是取代馬)。 * 如果只有 ''Demo141_{0,1,2,3}'' 或 ''Demo142_0'' 播過,就不能騎車(...")
- 02:51, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/38/zh (Created page with "摩托車的檢查雖然不太一樣,但是可以很明顯看出來遊戲設計師先複製貼上 amiibo 的程式碼之後再稍做修改。")
- 02:50, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/37/zh (Created page with "amiibo 功能在 ''Demo146_0''、''Demo141_{0,1,2,3}''、'Demo142_0'' 中的任一個播放過後就不能使用。(簡而言之,一旦開始打加儂就不能用amiibo...")
- 02:48, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/36/zh (Created page with "* Demo141_0: Hyrule Castle Citadel - Windblight Ganon Appears ハイラル城本丸・カースガノン(風)登場 * Demo141_1: Hyrule Castle Citadel - Fireblight Ganon A...")
- 02:46, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/35/zh (Created page with "amiibo 跟摩托車能不能使用是以 IsPlayed_Demo 系列的 flag 來控制的。下面些介紹各種 Demo。(其中包括任天堂的官方日文名稱。)")
- 02:38, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/63/zh (Created page with "這段的意思是非 amiibo 武器的加成都是隨機的值。譬如說,如果遊戲決定增加攻擊力,而且這個武器的攻擊力從 +10 到 +20 都有可能,...")
- 02:38, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/62/zh (Created page with " 這段的意思是 amiibo 武器的加成都會是固定的值。譬如說,如果遊戲決定增加攻擊力,而且這個武器的攻擊力最多 +20,那就會 +20。")
- 02:38, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/61/zh (Created page with " === 加成的程度 === 武器加成多少(如攻擊力應當提升多少)的數值來源於這個表 bgparamlist (with a copy of the information in...")
- 02:34, 11 May 2020 FuzzyBot talk contribs created page Translations:Difficulty scaling/63/en (Importing a new version from external source)
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- 02:33, 11 May 2020 Simple talk contribs marked Difficulty scaling for translation
- 02:25, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/60/zh (Created page with " Interestingly, the Windblight AI function relies doesn't check the actor tag but the actor name instead. For flag 8 to be set, the actor name must be <code>Enemy_SiteBoss_Bow...")
- 02:25, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/59/zh (Created page with " === Special case 2: 幻影空間裡的厄咒加儂 === Illusory Realm blights possess the <code>EnemySiteBoss_R</code> actor tag. This causes flag 8 to be set. So they will...")
- 02:25, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/58/zh (Created page with " 打死城堡裡的厄咒加儂並不計入經驗值。")
- 02:25, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/57/zh (Created page with " 城堡裡的厄咒加儂,不管剩幾隻,血量都是 800+3×400 = 2000。")
- 02:25, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/56/zh (Created page with "=== Special case 1: 城堡裡的厄咒加儂 === Castle blights have <code>IsRemainBoss</code> set to false in their root AI parameters (see AIDef:AI/SiteBossSpearRoot fo...")
- 02:24, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/55/zh (Created page with " == 厄咒加儂 == 厄咒加儂也有升級版,不過是依據的是另一個完全獨立的系統。 具體升級的內容是:神獸裡的厄咒加儂的血量是由玩...")
- 02:23, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/54/zh (Created page with "== 大數據 == 精確的數值可以在這裡找到 To make things easier to understand, here are links to: * [https://docs.google.com/spreadsheets/d/e/2PACX-1vRSlyOD7FLAn1T...")
- 02:23, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/53/zh (Created page with " if (scaleWeapon(weapon_name, &weapon_to_use, &modifier_to_use)) { actor->setProperty("SharpWeaponJudgeType", modifier_to_use); // 用找的 *actor_to_use = weapon...")
- 02:23, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/52/zh (Created page with " if (actor_name.contains("Weapon")) { // 找到敵人後,手上的武器單獨處理 weapon_name = actor->getWeaponName(); modifier = actor->params["SharpWeaponJudgeType...")
- 02:23, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/51/zh (Created page with " *actor_to_use = entry["name"]; return true; } return false; // cannot scale up }")
- 02:23, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/50/zh (Created page with " do { entry = enemy_table["actors"][i]; if (this->enemy_points <= entry["value"]) break; // 有找到就枚舉到經驗值最高又符合條件的...")
- 02:23, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/49/zh (Created page with " if (i == -1) continue; // 找不到換下一個")
- 02:23, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/48/zh (Created page with " if (actor_name.contains("Enemy")) { for (enemy_table : this->byml["enemy"]) { i = -1; for (j = 0; j < enemy_table["actors"].size; ++j) { entry = enemy_table["...")
- 02:23, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/47/zh (Created page with " Pseudocode (1.0.0): <source lang="c++"> if (actor->params["LevelSensorMode"] < 1) return false;")
- 02:23, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/46/zh (Created page with " === <code>Ecosystem::LevelSensor::scaleActor</code> === 處理敵人的升級。方法跟上面 <code>LevelSensor::scaleWeapon</code> 處理武器的升級類似。")
- 02:22, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/45/zh (Created page with " *weapon_to_use_name = entry["name"]; *modifier_to_use = convert_to_modifier(entry["plus"]); return true; // 有找到 } return false; // cannot scale up //...")
- 02:22, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/44/zh (Created page with " ++i; } while (i < weapon_table["actors"].size);")
- 02:22, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/43/zh (Created page with " // otherwise, just go down the list until we reach the end or a weapon which // requires more points. this will possibly upgrade the weapon (e.g. Knight -> Royal)...")
- 02:22, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/42/zh (Created page with " // not_rank_up means there is no link between weapons; // this table is just used to look up modifiers. // so go down the list until there are no more entri...")
- 02:22, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/41/zh (Created page with " do { // 已知找到一個的情況下,試圖找更多 entry = weapon_table["actors"][i];")
- 02:21, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/40/zh (Created page with " if (i == -1) continue; // 找不到就試下一個")
- 02:21, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/39/zh (Created page with " if (this->weapon_points > points_for_next_transition && // 你的經驗值夠 weapon_to_look_up == entry["name"] && // 武器的名字是對的 ...")
- 02:21, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/38/zh (Created page with " for (weapon_table : this->byml["weapon"]) { // find the first weapon entry for which the player has enough points // with the specified name and modifier // 不...")
- 02:21, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/37/zh (Created page with "Pseudocode (1.0.0): <source lang="c++"> bool Ecosystem::LevelSensor::scaleWeapon(const sead::SafeString& weapon_to_look_up, // 基礎武器 ...")
- 02:21, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/36/zh (Created page with "如果函數找半天找不到滿足給定的條件武器、加成,遊戲就會用預設的武器、預設的加成。(程式碼裡最後的 return false 會處理所有...")
- 02:20, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/35/zh (Created page with "呼叫時給定一個武器的名字、預設的加成(至少多少)、跟目前玩家的經驗值。然後這個函數會回傳一個武器名稱(可能跟給定的不...")
- 02:20, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/34/zh (Created page with "=== <code>Ecosystem::LevelSensor::scaleWeapon</code> === 它負責處理武器的升級。有三個東西會呼叫它:寶箱、敵人{{Check}}、 <code>Ecosystem::LevelSens...")
- 02:20, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/33/zh (Created page with " this->points = points; // 原始經驗值 this->weapon_points = points * this->byml["setting"].Level2WeaponPower; // 換算成武器用分數 this->enemy_points = points * th...")
- 02:20, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/32/zh (Created page with "有趣的是,遊戲利用殺敵數計算經驗值時,會把一個「原始經驗值」轉化成「用在武器升級的經驗值」跟「用在敵人升級的經驗值」...")
- 02:19, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/31/zh (Created page with "遊戲到目前為止都只用殺敵數 <code>Defeated_%s_Num</code> 來計算經驗值並以此推測升級程度,但是從程式設計的角度來說可以用別的東西...")
- 02:18, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/30/zh (Created page with " 它會用各種表格跟各種經驗值計算武器或敵人要升級多少。")
- 02:18, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/29/zh (Created page with " === <code>Ecosystem::LevelSensor::calculatePoints</code> === 每當遊戲生成 actors 時,PlacementMgr 會呼叫這個函數。(actor 可以是武器或是敵人)")
- 02:18, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/28/zh (Created page with " 它的功用是載入 byml 檔案 Ecosystem/LevelSensor.byml。")
- 02:18, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/27/zh (Created page with " === <code>Ecosystem::LevelSensor::loadByml</code> === 這個函數會被 <code>Ecosystem::init</code> 呼叫, 後者是被 <code>ksys::InitializeApp</code> 呼叫。")
- 02:17, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/26/zh (Created page with " == 升級的計算過程 ==")
- 02:16, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/25/zh (Created page with " 換句話說,就算是設成 0 ('None') 的武器也不是永遠不升級了, 而是遊戲開發者有意給玩家最低等級的武器。 只要玩家的經驗值高過...")
- 02:16, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/24/zh (Created page with "經驗值不夠則維持原升級(不會降級)。")