Translations:Difficulty scaling/162/en

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'scaleWeapon' is called (i.e. weapons may be scaled) for a weapon if:

  • For standalone weapons: The actor property 'LevelSensorMode' is higher than 1 and it wasn't already picked up.
  • For treasure chest drops: If SharpWeaponJudgeType is not 4, when AIDef:AI/TreasureBox initialises the drop actor.
  • For Hinox weapons: The flag {MapName}_Necklace_{i}_{HinoxName}_{ID} is false.
  • For other enemy drops: The flag {MapName}_WeaponDrop_{ID} is false, and [the actor property 'LevelSensorMode' is higher than 1 or the enemy is a Guardian Scout ('Enemy_Guardian_Mini')].