User contributions for Leoetlino
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16 May 2020
- 20:0620:06, 16 May 2020 diff hist +346 N BaseProc Created page with "{{stub}} '''BaseProc''' is a base class in BotW's framework that encapsulates all the low-level actor lifetime logic. Actors are implemented on top of BaseProcs and all C+..." current
- 20:0520:05, 16 May 2020 diff hist +118 BaseProcMgr No edit summary
- 20:0420:04, 16 May 2020 diff hist −35 WorldMgr remove <translate> from template - DPL doesn't support translate tags
- 20:0120:01, 16 May 2020 diff hist +8 N Translations:WorldMgr/Page display title/fr Created page with "WorldMgr" current
- 20:0120:01, 16 May 2020 diff hist +8 N Translations:WorldMgr/Page display title/zh Created page with "WorldMgr" current
- 20:0020:00, 16 May 2020 diff hist +34 WorldMgr fix categories
- 19:5819:58, 16 May 2020 diff hist +147 Subsystems add a small description for subsystems
- 19:5319:53, 16 May 2020 diff hist +24 N Subsystems Redirected page to Subsystems current Tag: New redirect
13 May 2020
- 21:1821:18, 13 May 2020 diff hist +122 WorldMgr No edit summary
12 May 2020
- 19:5719:57, 12 May 2020 diff hist −7 Difficulty scaling fix typo
- 19:3519:35, 12 May 2020 diff hist −40 脫出加儂戰 No edit summary
- 13:5813:58, 12 May 2020 diff hist +183 The Great Plateau barrier Marked this version for translation current
- 13:5813:58, 12 May 2020 diff hist +77 The Great Plateau barrier add translate tags
11 May 2020
- 17:1717:17, 11 May 2020 diff hist +17 Escape Ganon glitch No edit summary
- 17:1617:16, 11 May 2020 diff hist +34 Difficulty scaling No edit summary
- 17:1617:16, 11 May 2020 diff hist +17 Lord of the Mountain No edit summary current
- 17:0417:04, 11 May 2020 diff hist +17 Time fix category
- 15:2815:28, 11 May 2020 diff hist +174 N Translations:Difficulty scaling/369/fr Created page with "this->points = points; this->weapon_points = points * this->byml["setting"].Level2WeaponPower; this->enemy_points = points * this->byml["setting"].Level2EnemyPower; </source>" current
- 15:2715:27, 11 May 2020 diff hist +189 N Translations:Difficulty scaling/368/fr Created page with "<source lang="c++"> float points = 0.0; for (kill_flag : this->byml["flag"]) int kill_count = GameData::getIntegerFlag(kill_flag["name"]); points += kill_count * kill_..." current
- 15:2715:27, 11 May 2020 diff hist +10 Nivellement de la difficulté Created page with "Fait intéressant : le jeu calcule un seul total de points à partir des flags "kill counter", mais calcule deux valeurs distinctes pour les armes et les ennemis avec deux fac..."