Help:Setting up tools: Difference between revisions

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''Breath of the Wild'' uses a very flexible, custom game engine especially for a Nintendo game. Many aspects of the game are not hardcoded and are instead configured by a large amount of files. To edit these files, a certain number of tools are required.
''Breath of the Wild'' uses a very flexible, custom game engine. Many aspects of the game are not hardcoded and are instead configured by a large amount of files. To edit these files, a certain number of tools are required.


== A note about file formats ==
== A note about file formats ==

Revision as of 17:25, 14 September 2018

Breath of the Wild uses a very flexible, custom game engine. Many aspects of the game are not hardcoded and are instead configured by a large amount of files. To edit these files, a certain number of tools are required.

A note about file formats

The most common formats that one would want to be able to decode and also modify are:

Installing tools

Many of the tools for these formats require Python 3.6+ (64 bit version) to be installed. Some are unfortunately Windows-only, but many — especially the newer ones — are cross platform and work on Windows, macOS and Linux (with Linux even being the best supported platform for some tools).