Draft:Content/Event: Difference between revisions

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<onlyinclude>
<onlyinclude>
The '''Event''' directory contains files defining in-game [[Event|events]].
The '''Event''' directory contains files defining in-game [[Event|events]].</onlyinclude>
</onlyinclude>
{{TOC_limit|limit=2}}
{{TOC_limit|limit=2}}
== Content/Event ==
 
{{ah}}
Contains [[sbeventpack|event packs]].
Contains [[sbeventpack|event packs]].


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An incomplete copy of [[EventInfo.product.sbyml]]. Only exists on Wii U, and is unused in the latest versions of the game.
An incomplete copy of [[EventInfo.product.sbyml]]. Only exists on Wii U, and is unused in the latest versions of the game.


== [[TitleBG.pack]]/Event ==
{{ah|TitleBG.pack}}
{{cs|target=ResidentEvent.byml}}
{{cs|target=ResidentEvent.byml}}
{{cs|target=SignalFlowchart.sbeventpack}}
{{cs|target=SignalFlowchart.sbeventpack}}


== [[Bootup.pack]]/Event ==
{{ah|Bootup.pack}}
{{cs|target=EventInfo.product.sbyml}}
{{cs|target=EventInfo.product.sbyml}}


[[Category:Content (BotW)]]
[[Category:Content (BotW)]]

Revision as of 17:55, 4 April 2019

The Event directory contains files defining in-game events.

Content/Event

Contains event packs.

EventInfo.sbyml

An incomplete copy of EventInfo.product.sbyml. Only exists on Wii U, and is unused in the latest versions of the game.

TitleBG.pack/Event

ResidentEvent.byml

ResidentEvent.byml is a file that lists all the entry points for event flows found within TitleBG, including DLC and common Demo flows.

SignalFlowchart.sbeventpack

Bootup.pack/Event

EventInfo.product.sbyml

EventInfo.product.sbyml is a Yaz0-compressed BYML file that stores information about all game events. It is used by the event manager to load events.