Draft:Content/Ecosystem

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search

The Ecosystem directory contains configuration files for game areas, and for the Placement and AutoPlacement systems (which statically or dynamically spawn actors).

Bootup.pack/Ecosystem

AreaData.byml

This resource is found in Bootup.pack.

Its canonical resource path is "Ecosystem/AreaData.byml".

AreaData.byml is a BYML file that configures area properties. It contains a list of area entries (sorted by the map area number), each entry having the following properties: ...

FieldMapArea.beco

This resource is found in Bootup.pack.

Its canonical resource path is "Ecosystem/FieldMapArea.beco".

Visual representation. An interactive version is available in the object map.

FieldMapArea.beco is a beco file that maps coordinates on the MainField stage to map area numbers.

LevelSensor.byml

This resource is found in Bootup.pack.

Its canonical resource path is "Ecosystem/LevelSensor.byml".

LevelSensor.byml is the main configuration file for the LevelSensor subsystem (which handles parts of difficulty scaling). All information related to difficulty (enemy and weapon) scaling is stored in this configuration file. The file format is BYML.

LoadBalancer.beco

This resource is found in Bootup.pack.

Its canonical resource path is "Ecosystem/MapTower.beco".

Visual representation. An interactive version is available in the object map.

LoadBalancer.beco is a beco file. It is used to temporarily reduce the draw distance in some areas to help with performance.

MapTower.beco

This resource is found in Bootup.pack.

Its canonical resource path is "Ecosystem/MapTower.beco".

Visual representation. An interactive version is available in the object map.

MapTower.beco is a beco file that maps coordinates on the MainField stage to Sheikah Tower numbers. Its purpose is currently unknown.

StatusEffectList.byml