Actor tag: Difference between revisions
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imported>Leoetlino m (→Tags) |
imported>Leoetlino No edit summary |
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* DgnObj_MasterSwordBase_100Enemy}} | * DgnObj_MasterSwordBase_100Enemy}} | ||
|- | |- | ||
| ZukanAnimal || | | ZukanAnimal || Hyrule Compendium creatures || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Animal_Bear_A | * Animal_Bear_A | ||
* Animal_Bear_B | * Animal_Bear_B | ||
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* Item_InsectGet_Z}} | * Item_InsectGet_Z}} | ||
|- | |- | ||
| ZukanBoss || | | ZukanBoss || Hyrule Compendium elite enemies || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Enemy_Assassin_Senior | * Enemy_Assassin_Senior | ||
* Enemy_Bokoblin_Dark | * Enemy_Bokoblin_Dark | ||
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* Priest_Boss_ShadowClone_Real}} | * Priest_Boss_ShadowClone_Real}} | ||
|- | |- | ||
| ZukanDLCOnly || | | ZukanDLCOnly || Hyrule Compendium DLC only entries || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* DgnObj_DLC_Weapon_Sword_502 | * DgnObj_DLC_Weapon_Sword_502 | ||
* Enemy_AirOctarock | * Enemy_AirOctarock | ||
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* Weapon_Sword_502}} | * Weapon_Sword_502}} | ||
|- | |- | ||
| ZukanEnemy || | | ZukanEnemy || Hyrule Compendium enemies || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Enemy_AirOctarock | * Enemy_AirOctarock | ||
* Enemy_Assassin_Azito_Middle | * Enemy_Assassin_Azito_Middle | ||
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* RemainsFire_Drone_A_01}} | * RemainsFire_Drone_A_01}} | ||
|- | |- | ||
| ZukanHardModeOnly || - || <!-- DO NOT EDIT: -->{{actor list|content= | | ZukanHardModeOnly || Hyrule Compendium Master Mode-exclusive entries || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Enemy_AirOctarock | * Enemy_AirOctarock | ||
* Enemy_Bokoblin_Gold | * Enemy_Bokoblin_Gold | ||
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* Enemy_Moriblin_Gold}} | * Enemy_Moriblin_Gold}} | ||
|- | |- | ||
| ZukanOther || | | ZukanOther || Hyrule Compendium treasures || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Obj_MineralBury_A_01 | * Obj_MineralBury_A_01 | ||
* Obj_Mineral_A_01 | * Obj_Mineral_A_01 | ||
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* TBox_Field_Wood}} | * TBox_Field_Wood}} | ||
|- | |- | ||
| ZukanSozai || | | ZukanSozai || Hyrule Compendium materials (literally "図鑑.素材") || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* BeeHome | * BeeHome | ||
* Item_Fruit_A | * Item_Fruit_A | ||
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* Item_Plant_Q}} | * Item_Plant_Q}} | ||
|- | |- | ||
| ZukanWeapon || | | ZukanWeapon || Hyrule Compendium weapons || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* AncientArrow | * AncientArrow | ||
* BombArrow_A | * BombArrow_A | ||
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* GameRomHorseEpona}} | * GameRomHorseEpona}} | ||
|- | |- | ||
| AreaSeries || | | AreaSeries || Environmental weapon series || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Weapon_Sword_044}} | * Weapon_Sword_044}} | ||
|- | |- | ||
| AssassinSeries || | | AssassinSeries || Yiga weapon series || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Weapon_Bow_040 | * Weapon_Bow_040 | ||
* Weapon_Lsword_074 | * Weapon_Lsword_074 | ||
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* Weapon_Sword_073}} | * Weapon_Sword_073}} | ||
|- | |- | ||
| AttrFire || | | AttrFire || Fire elemental weapons || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Weapon_Lsword_033 | * Weapon_Lsword_033 | ||
* Weapon_Spear_033 | * Weapon_Spear_033 | ||
* Weapon_Sword_033}} | * Weapon_Sword_033}} | ||
|- | |- | ||
| AttrIce || | | AttrIce || Ice elemental weapons || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Weapon_Lsword_034 | * Weapon_Lsword_034 | ||
* Weapon_Spear_034 | * Weapon_Spear_034 | ||
* Weapon_Sword_034}} | * Weapon_Sword_034}} | ||
|- | |- | ||
| AttrThunder || | | AttrThunder || Electric elemental weapons || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Weapon_Lsword_035 | * Weapon_Lsword_035 | ||
* Weapon_Spear_035 | * Weapon_Spear_035 | ||
* Weapon_Sword_035}} | * Weapon_Sword_035}} | ||
|- | |- | ||
| AxSeries || | | AxSeries || Ax weapon series || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Weapon_Lsword_030 | * Weapon_Lsword_030 | ||
* Weapon_Lsword_032}} | * Weapon_Lsword_032}} | ||
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* WindGeneratorLength}} | * WindGeneratorLength}} | ||
|- | |- | ||
| BokoblinSeries || | | BokoblinSeries || Bokoblin weapon series || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Weapon_Bow_003 | * Weapon_Bow_003 | ||
* Weapon_Bow_004 | * Weapon_Bow_004 | ||
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* TwnObj_HyruleCastle_A_01_Far}} | * TwnObj_HyruleCastle_A_01_Far}} | ||
|- | |- | ||
| DragonRoostSeries || | | DragonRoostSeries || Rito weapon series || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Weapon_Bow_016 | * Weapon_Bow_016 | ||
* Weapon_Bow_017 | * Weapon_Bow_017 | ||
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* Weapon_Sword_031}} | * Weapon_Sword_031}} | ||
|- | |- | ||
| DrcMapBridge || | | DrcMapBridge || [Sheikah Slate map generation] Bridge actors || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* FldObj_AkkareFortBridge_A_01 | * FldObj_AkkareFortBridge_A_01 | ||
* FldObj_AkkareFortBridge_A_01_Far | * FldObj_AkkareFortBridge_A_01_Far | ||
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* TwnObj_WoodenFrameworkBridge_A_01_Far}} | * TwnObj_WoodenFrameworkBridge_A_01_Far}} | ||
|- | |- | ||
| DrcMapComplex || | | DrcMapComplex || [Sheikah Slate map generation] Complex actors that require special treatment || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* FldObj_BridgeSheikerOutskirts_A_01 | * FldObj_BridgeSheikerOutskirts_A_01 | ||
* FldObj_BridgeSheikerOutskirts_A_01_Far | * FldObj_BridgeSheikerOutskirts_A_01_Far | ||
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* TwnObj_Village_ZoraRoyalRoom_A_01_Far}} | * TwnObj_Village_ZoraRoyalRoom_A_01_Far}} | ||
|- | |- | ||
| DrcMapConstruction || | | DrcMapConstruction || [Sheikah Slate map generation] || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* DesignerLocaterKorokRock | * DesignerLocaterKorokRock | ||
* DgnObj_DLC_Tower_A_01 | * DgnObj_DLC_Tower_A_01 | ||
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* TwnObj_Village_ZoraShop_A_01_Far}} | * TwnObj_Village_ZoraShop_A_01_Far}} | ||
|- | |- | ||
| DrcMapDeadTree || | | DrcMapDeadTree || [Sheikah Slate map generation] Dead trees || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Obj_TreeBroadleafDead_B_L_01 | * Obj_TreeBroadleafDead_B_L_01 | ||
* Obj_TreeBroadleafDead_B_L_01_Stump | * Obj_TreeBroadleafDead_B_L_01_Stump | ||
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* Obj_TreeDead_A_Snow_01_Trunk}} | * Obj_TreeDead_A_Snow_01_Trunk}} | ||
|- | |- | ||
| DrcMapDeku || | | DrcMapDeku || [Sheikah Slate map generation] Deku Tree || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* TwnObj_Village_Korok_DekuTree_A_01_Far}} | * TwnObj_Village_Korok_DekuTree_A_01_Far}} | ||
|- | |- | ||
| DrcMapGrudge || | | DrcMapGrudge || [Sheikah Slate map generation] Malice || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* TwnObj_GanonGrudgeSolid_Eyeball_A_01 | * TwnObj_GanonGrudgeSolid_Eyeball_A_01 | ||
* TwnObj_GanonGrudgeSolid_Generator_A_01}} | * TwnObj_GanonGrudgeSolid_Generator_A_01}} | ||
|- | |- | ||
| DrcMapLava || | | DrcMapLava || [Sheikah Slate map generation] Lava || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* DgnObj_DLC_IbutsuEx_D_DeathMtLavaFall_A_01 | * DgnObj_DLC_IbutsuEx_D_DeathMtLavaFall_A_01 | ||
* FldObj_DeathMtLavaFall_A_01 | * FldObj_DeathMtLavaFall_A_01 | ||
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* FldObj_LavaPlane_A_05_Far}} | * FldObj_LavaPlane_A_05_Far}} | ||
|- | |- | ||
| DrcMapTerrain || | | DrcMapTerrain || [Sheikah Slate map generation] Terrain actors || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* BowlPin_2 | * BowlPin_2 | ||
* BowlPin_2_Far | * BowlPin_2_Far | ||
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* TwnObj_Village_SheikerCliff_A_03_Far}} | * TwnObj_Village_SheikerCliff_A_03_Far}} | ||
|- | |- | ||
| DrcMapTree || | | DrcMapTree || [Sheikah Slate map generation] Tree actors || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Dm_FldObj_ScaffoldWood_B_02 | * Dm_FldObj_ScaffoldWood_B_02 | ||
* FldObj_PileLogs_A_01 | * FldObj_PileLogs_A_01 | ||
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* TwnObj_Village_KorokTree_LL_B_01}} | * TwnObj_Village_KorokTree_LL_B_01}} | ||
|- | |- | ||
| DrcMapWaterFall || | | DrcMapWaterFall || [Sheikah Slate map generation] Waterfall actors || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* DgnObj_WaterFallDungeon_A_01 | * DgnObj_WaterFallDungeon_A_01 | ||
* FldObj_WaterFallAkkare_A_01 | * FldObj_WaterFallAkkare_A_01 | ||
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* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far}} | * TwnObj_WaterFallHyruleCastleGround_A_S_01_Far}} | ||
|- | |- | ||
| ElectricRodSeries || | | ElectricRodSeries || Electric rod weapon series || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Weapon_Sword_050 | * Weapon_Sword_050 | ||
* Weapon_Sword_062}} | * Weapon_Sword_062}} | ||
|- | |- | ||
| FireRodSeries || | | FireRodSeries || Fire rod weapon series || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Weapon_Sword_048 | * Weapon_Sword_048 | ||
* Weapon_Sword_060}} | * Weapon_Sword_060}} | ||
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* Weapon_Sword_040}} | * Weapon_Sword_040}} | ||
|- | |- | ||
| GetItemGroupFruit || | | GetItemGroupFruit || [GetItem] Fruits || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Item_Fruit_A | * Item_Fruit_A | ||
* Item_Fruit_B | * Item_Fruit_B | ||
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* Item_Fruit_L}} | * Item_Fruit_L}} | ||
|- | |- | ||
| GetItemGroupLiving || | | GetItemGroupLiving || [GetItem] || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* BeeHome | * BeeHome | ||
* Item_Boiled_01 | * Item_Boiled_01 | ||
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* Item_Roast_53}} | * Item_Roast_53}} | ||
|- | |- | ||
| GetItemGroupNonburnable || | | GetItemGroupNonburnable || [GetItem] || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Item_Enemy_26 | * Item_Enemy_26 | ||
* Item_Enemy_27 | * Item_Enemy_27 | ||
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* Item_Ore_J}} | * Item_Ore_J}} | ||
|- | |- | ||
| GetItemGroupNormal || | | GetItemGroupNormal || [GetItem] || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Animal_Fish_A | * Animal_Fish_A | ||
* Animal_Fish_B | * Animal_Fish_B | ||
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* Obj_FireWoodBundle}} | * Obj_FireWoodBundle}} | ||
|- | |- | ||
| GetItemGroupRootVegetable || | | GetItemGroupRootVegetable || [GetItem] || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Item_Plant_B | * Item_Plant_B | ||
* Item_Plant_C | * Item_Plant_C | ||
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* Item_Plant_Q}} | * Item_Plant_Q}} | ||
|- | |- | ||
| GetItemGroupRootVegetable4Get || | | GetItemGroupRootVegetable4Get || [GetItem] || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Item_PlantGet_B | * Item_PlantGet_B | ||
* Item_PlantGet_C | * Item_PlantGet_C | ||
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* Item_PlantGet_Q}} | * Item_PlantGet_Q}} | ||
|- | |- | ||
| GetItemHeavyWeight || | | GetItemHeavyWeight || [GetItem] || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Item_ChilledFish_02 | * Item_ChilledFish_02 | ||
* Item_ChilledFish_06 | * Item_ChilledFish_06 | ||
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* Weapon_Lsword_059}} | * Weapon_Lsword_059}} | ||
|- | |- | ||
| GetItemLightWeight || | | GetItemLightWeight || [GetItem] || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Item_Boiled_01 | * Item_Boiled_01 | ||
* Item_ChilledFish_07 | * Item_ChilledFish_07 | ||
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* Weapon_Sword_062}} | * Weapon_Sword_062}} | ||
|- | |- | ||
| GetItemNormalWeight || | | GetItemNormalWeight || [GetItem] || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* BeeHome | * BeeHome | ||
* Item_ChilledFish_01 | * Item_ChilledFish_01 | ||
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* Weapon_Sword_503}} | * Weapon_Sword_503}} | ||
|- | |- | ||
| GoronSeries || | | GoronSeries || Goron weapon series || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Weapon_Lsword_036 | * Weapon_Lsword_036 | ||
* Weapon_Lsword_037 | * Weapon_Lsword_037 | ||
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* Weapon_Spear_031}} | * Weapon_Spear_031}} | ||
|- | |- | ||
| GuardianMiniSeries || | | GuardianMiniSeries || Guardian weapon series || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Weapon_Lsword_013 | * Weapon_Lsword_013 | ||
* Weapon_Lsword_014 | * Weapon_Lsword_014 | ||
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* Weapon_Sword_015}} | * Weapon_Sword_015}} | ||
|- | |- | ||
| HatenoSeries || | | HatenoSeries || Hateno weapon series || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Weapon_Shield_034}} | * Weapon_Shield_034}} | ||
|- | |- | ||
| HeroSeries || | | HeroSeries || Champion weapon series (note: does not include Link's weapons such as the Master Sword) || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Weapon_Bow_028 | * Weapon_Bow_028 | ||
* Weapon_Bow_080 | * Weapon_Bow_080 | ||
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* Weapon_Sword_052}} | * Weapon_Sword_052}} | ||
|- | |- | ||
| HyliaSeries || | | HyliaSeries || Hylian armor and weapon series || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Armor_001_Head | * Armor_001_Head | ||
* Armor_001_Lower | * Armor_001_Lower | ||
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* Weapon_Sword_024}} | * Weapon_Sword_024}} | ||
|- | |- | ||
| IceRodSeries || | | IceRodSeries || Ice rod weapon series || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Weapon_Sword_049 | * Weapon_Sword_049 | ||
* Weapon_Sword_061}} | * Weapon_Sword_061}} | ||
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* TwnObj_Village_ZoraPot_A_M_Act_01}} | * TwnObj_Village_ZoraPot_A_M_Act_01}} | ||
|- | |- | ||
| KakarikoSeries || | | KakarikoSeries || Kakariko weapon series || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Weapon_Bow_029 | * Weapon_Bow_029 | ||
* Weapon_Lsword_041 | * Weapon_Lsword_041 | ||
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* Weapon_Sword_041}} | * Weapon_Sword_041}} | ||
|- | |- | ||
| KokiriSeries || | | KokiriSeries || Korok weapon series || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Weapon_Bow_013 | * Weapon_Bow_013 | ||
* Weapon_Shield_023 | * Weapon_Shield_023 | ||
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* Weapon_Sword_025}} | * Weapon_Sword_025}} | ||
|- | |- | ||
| LizalfosSeries || | | LizalfosSeries || Lizalfos weapon series || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Weapon_Bow_006 | * Weapon_Bow_006 | ||
* Weapon_Bow_011 | * Weapon_Bow_011 | ||
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* Weapon_Sword_009}} | * Weapon_Sword_009}} | ||
|- | |- | ||
| LynelSeries || | | LynelSeries || Lynel weapon series || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Weapon_Bow_009 | * Weapon_Bow_009 | ||
* Weapon_Bow_026 | * Weapon_Bow_026 | ||
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* Strange_Beacon_CookSet}} | * Strange_Beacon_CookSet}} | ||
|- | |- | ||
| MasterSword || | | MasterSword || Master Sword actors || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Weapon_Sword_070 | * Weapon_Sword_070 | ||
* Weapon_Sword_071}} | * Weapon_Sword_071}} | ||
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* Npc_oasis051}} | * Npc_oasis051}} | ||
|- | |- | ||
| MoriblinSeries || | | MoriblinSeries || Moblin weapon series || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Weapon_Lsword_010 | * Weapon_Lsword_010 | ||
* Weapon_Lsword_011 | * Weapon_Lsword_011 | ||
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* Weapon_Spear_012}} | * Weapon_Spear_012}} | ||
|- | |- | ||
| OasisSeries || | | OasisSeries || Gerudo weapon series || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Weapon_Bow_015 | * Weapon_Bow_015 | ||
* Weapon_Lsword_029 | * Weapon_Lsword_029 | ||
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* Weapon_Sword_052}} | * Weapon_Sword_052}} | ||
|- | |- | ||
| PcmptAIProg || | | PcmptAIProg || [Build] Precomputed [[AIProgram]] || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* FldObj_CliffSnowWall_D_23 | * FldObj_CliffSnowWall_D_23 | ||
* FldObj_CliffSnowWall_D_23_Far | * FldObj_CliffSnowWall_D_23_Far | ||
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* WallCrack}} | * WallCrack}} | ||
|- | |- | ||
| PcmptAISchedule || | | PcmptAISchedule || [Build] Precomputed [[AISchedule]] || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* BM_Relief | * BM_Relief | ||
* DLC_TwnObj_HatenoLinkHouse_Check_Photo | * DLC_TwnObj_HatenoLinkHouse_Check_Photo | ||
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* TwnObj_ZoraLithograph_A_01}} | * TwnObj_ZoraLithograph_A_01}} | ||
|- | |- | ||
| PcmptAttention || | | PcmptAttention || [Build] Precomputed [[Attention]] || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* BasinTag | * BasinTag | ||
* RememberTag}} | * RememberTag}} | ||
|- | |- | ||
| PcmptAwareness || | | PcmptAwareness || [Build] Precomputed [[Awareness]] || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* TwnObj_AncientOven_A_01}} | * TwnObj_AncientOven_A_01}} | ||
|- | |- | ||
| PcmptBoneControl || | | PcmptBoneControl || [Build] Precomputed [[BoneControl]] || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* TwnObj_AncientOven_A_01 | * TwnObj_AncientOven_A_01 | ||
* TwnObj_GanonGrudgeSolid_Eyeball_A_01}} | * TwnObj_GanonGrudgeSolid_Eyeball_A_01}} | ||
|- | |- | ||
| PcmptDamageParam || | | PcmptDamageParam || [Build] Precomputed [[DamageParam]] || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Enemy_SiteBoss_Bow_ChildDevice | * Enemy_SiteBoss_Bow_ChildDevice | ||
* GanonIceBullet | * GanonIceBullet | ||
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* SiteBossSpearIceBullet}} | * SiteBossSpearIceBullet}} | ||
|- | |- | ||
| PcmptDropTable || | | PcmptDropTable || [Build] Precomputed [[DropTable]] || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Animal_Fish_A | * Animal_Fish_A | ||
* Animal_Fish_B | * Animal_Fish_B | ||
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* TreasureLocaterKibako}} | * TreasureLocaterKibako}} | ||
|- | |- | ||
| PcmptELink || | | PcmptELink || [Build] Precomputed [[ELink]] || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* CastleBarrier}} | * CastleBarrier}} | ||
|- | |- | ||
| PcmptLOD || | | PcmptLOD || [Build] Precomputed [[LOD]] || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* GuardianBeam | * GuardianBeam | ||
* GuardianBeam_RemainsWind}} | * GuardianBeam_RemainsWind}} | ||
|- | |- | ||
| PcmptLifeCondition || | | PcmptLifeCondition || [Build] Precomputed [[LifeCondition]] || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* AreaCulling_InnerHide | * AreaCulling_InnerHide | ||
* AreaCulling_InnerOn | * AreaCulling_InnerOn | ||
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* FarModelCullingArea}} | * FarModelCullingArea}} | ||
|- | |- | ||
| PcmptModel || | | PcmptModel || [Build] Precomputed [[Model]] || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* AreaCulling_InnerHide | * AreaCulling_InnerHide | ||
* AreaCulling_InnerOn | * AreaCulling_InnerOn | ||
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* FarModelCullingArea}} | * FarModelCullingArea}} | ||
|- | |- | ||
| PcmptShopData || | | PcmptShopData || [Build] Precomputed [[ShopData]] || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Npc_DressFairy_00 | * Npc_DressFairy_00 | ||
* Npc_DressFairy_01 | * Npc_DressFairy_01 | ||
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* TwnObj_AncientOven_A_01}} | * TwnObj_AncientOven_A_01}} | ||
|- | |- | ||
| PcmptUMii || | | PcmptUMii || [Build] Precomputed [[UMii]] || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Enemy_Assassin_Middle_Quest | * Enemy_Assassin_Middle_Quest | ||
* Enemy_Assassin_Senior | * Enemy_Assassin_Senior | ||
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* TwnObj_Village_Korok_DekuTree_A_01_Far}} | * TwnObj_Village_Korok_DekuTree_A_01_Far}} | ||
|- | |- | ||
| RodWeapon || | | RodWeapon || Rod weapon series || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Weapon_Lsword_074 | * Weapon_Lsword_074 | ||
* Weapon_Sword_048 | * Weapon_Sword_048 | ||
Line 25,068: | Line 25,068: | ||
* Armor_234_Upper}} | * Armor_234_Upper}} | ||
|- | |- | ||
| SkipChangeActorLinkFromUMiiOfASList || | | SkipChangeActorLinkFromUMiiOfASList || [Build] Skip changing ASUser in [[ActorLink]] according to [[UMii]] || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Npc_BackseatKorok_Air | * Npc_BackseatKorok_Air | ||
* Npc_DeathEastHatago_001 | * Npc_DeathEastHatago_001 | ||
Line 25,096: | Line 25,096: | ||
* Npc_UMiiVillage003}} | * Npc_UMiiVillage003}} | ||
|- | |- | ||
| SkipChangeActorLinkFromUMiiOfPhysics || | | SkipChangeActorLinkFromUMiiOfPhysics || [Build] Skip changing [[Physics]] in [[ActorLink]] according to UMii || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* NPC_oasis067 | * NPC_oasis067 | ||
* NPC_oasis068 | * NPC_oasis068 | ||
Line 25,105: | Line 25,105: | ||
* Npc_Road_032}} | * Npc_Road_032}} | ||
|- | |- | ||
| SouthernSeries || | | SouthernSeries || Lurelin weapon series || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Weapon_Shield_032}} | * Weapon_Shield_032}} | ||
|- | |- | ||
| Traveler || | | Traveler || Roaming NPCs || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Npc_Assassin_001 | * Npc_Assassin_001 | ||
* Npc_Assassin_002 | * Npc_Assassin_002 | ||
Line 25,167: | Line 25,167: | ||
* Npc_Road_045}} | * Npc_Road_045}} | ||
|- | |- | ||
| UniqueSeries || | | UniqueSeries || Unique weapon series (this mostly exists for [[LevelSensor]]) || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Weapon_Bow_023 | * Weapon_Bow_023 | ||
* Weapon_Bow_033 | * Weapon_Bow_033 | ||
Line 25,219: | Line 25,219: | ||
* Weapon_Sword_503}} | * Weapon_Sword_503}} | ||
|- | |- | ||
| Zora || | | Zora || Zora actors || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Dm_Npc_Zora_Hero | * Dm_Npc_Zora_Hero | ||
* Npc_Zora001 | * Npc_Zora001 | ||
Line 25,253: | Line 25,253: | ||
* Npc_ZoraB001}} | * Npc_ZoraB001}} | ||
|- | |- | ||
| ZoraSeries || | | ZoraSeries || Zora weapon series || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Weapon_Bow_014 | * Weapon_Bow_014 | ||
* Weapon_Lsword_027 | * Weapon_Lsword_027 |
Revision as of 13:31, 31 December 2019
This page is currently in creation It is a new ZeldaMods article developing through collaboration and successive edits.To help avoid edit conflicts, the creator asks that for a short time this page not be edited unnecessarily.
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An actor tag is an arbitrary string identifier that is used to group actors, which can receive an arbitrary number of tags.
Tags are specified in bxml. ActorInfo.product.sbyml contains a copy of tag information (hashed) to speed up tag lookups in some cases. In general, tags are queried by the executable by CRC32 hash and not by name.
Tags
Name | Description | List of actors |
---|---|---|
AcceptSilentKill | - | Actors
|
ActorSyncStyleSiteBoss | - | Actors
|
AddMultiActionBufIfNoAssignment | - | Actors
|
AffectBeastGanon | - | Actors
|
AirBaseLodParent | - | Actors
|
AirOcta | - | Actors
|
AllRadarActor | - | Actors
|
AlwaysResetAtSystemReset | - | Actors
|
AlwaysTurnActor | - | Actors
|
AmiiboArmorItem | - | Actors
|
AmiiboFitGround | - | Actors
|
AmiiboNoDrop2ndTouch | - | Actors
|
AmiiboNoDrop3rdTouch | - | Actors
|
AmiiboNoDropBeginning | - | Actors
|
AmiiboOnlyDropBeginning | - | Actors
|
AmiiboTreasure | - | Actors
|
AncientGuardTarget | - | Actors
|
AncientWeapon | - | Actors
|
AnimalTypeBear | - | Actors
|
AnimalTypeDomestic | - | Actors
|
AnimalTypeWolf | - | Actors
|
AppendUniqueNameToEntryPointName | - | Actors
|
ApplyDeluxeGetDemo | - | Actors
|
ApplyHighGradeGetDemo | - | Actors
|
ArmorDye | - | Actors
|
Arrow | - | Actors
|
AttackedNPC | - | Actors
|
AutoCliffMaterial | - | Actors
|
AutoCliffMaterialSet | - | Actors
|
AutoCreateFarActor | - | Actors
|
AutoGenAroundMightyTree | - | Actors
|
AutoGenAroundShrub | - | Actors
|
AutoGenExcludePlain | - | Actors
|
AutoGenExcludeShade | - | Actors
|
AutoGenExcludeWaterFront | - | Actors
|
AutoGenFlat | - | Actors
|
AutoGenFlatAndTurf | - | Actors
|
AutoGenFlatSurface | - | Actors
|
AutoGenForbiddenHeavySlope | - | Actors
|
AutoGenForest | - | Actors
|
AutoGenGrassAndTurfEdge | - | Actors
|
AutoGenGrassLong | - | Actors
|
AutoGenGrassShort | - | Actors
|
AutoGenGrove | - | Actors
|
AutoGenLimitExcludeGrit | - | Actors
|
AutoGenLimitExcludeShade | - | Actors
|
AutoGenLimitExcludeSnow | - | Actors
|
AutoGenLimitGrassLong | - | Actors
|
AutoGenLimitGrassShort | - | Actors
|
AutoGenLimitShade | - | Actors
|
AutoGenLimitSnow | - | Actors
|
AutoGenLimitTurf | - | Actors
|
AutoGenObjectEdgeAdd | - | Actors
|
AutoGenObjectEdgeMulti | - | Actors
|
AutoGenOrnamentalFlower | - | Actors
|
AutoGenPlain | - | Actors
|
AutoGenReplaceSet | - | Actors
|
AutoGenSand | - | Actors
|
AutoGenShade | - | Actors
|
AutoGenTurf | - | Actors
|
AutoGenWaterDistanceAndDeadwoordNeighbor | - | Actors
|
AutoGenWaterDistanceBottom | - | Actors
|
AutoGenWaterDistanceLand | - | Actors
|
AutoGenWaterFlow | - | Actors
|
AutoGenWaterFlowNone | - | Actors
|
AutoGenWaterFront | - | Actors
|
AutoGenWaterSurface | - | Actors
|
AutoGenWoodRoot | - | Actors
|
AutoPlacementForbidCreate | - | Actors
|
AutoPlacementMaterial | - | Actors
|
AutoRuinMaterialBurn | - | Actors
|
AutoRuinMaterialStone | - | Actors
|
AutoRuinMaterialWood | - | Actors
|
AwarenessEnemySearchTarget | - | Actors
|
BeeTarget | - | Actors
|
BlockBoomerang | - | Actors
|
BoneWeapon | - | Actors
|
CalcAISkipOnPhysPause | - | Actors
|
CanBalloonParasite | - | Actors
|
CanBreakIceMakerBlock | - | Actors
|
CanBreakRemoteBomb | - | Actors
|
CanConnectMagneGear | - | Actors
|
CanEquip | - | Actors
|
CanFly | - | Actors
|
CanGetCollectSet | - | Actors
|
CanGetImportantItem | - | Actors
|
CanGetPouch | - | Actors
|
CanLift | - | Actors
|
CanPullOutGiantObject | - | Actors
|
CanPush | - | Actors
|
CanPushUpward | - | Actors
|
CanRidden | - | Actors
|
CanStack | - | Actors
|
CanUse | - | Actors
|
CancelIceMaker | - | Actors
|
CancelIceMakerWithSwimMode | - | Actors
|
CannotSell | - | Actors
|
CannotTouchIceMakerBlock | - | Actors
|
CantPut | - | Actors
|
ChangeBoots | - | Actors
|
CheckBirdSafetyArea | - | Actors
|
ContactCantSave | - | Actors
|
CookBizarre | - | Actors
|
CookDish | - | Actors
|
CookEMedicine | - | Actors
|
CookEffectName | - | Actors
|
CookEnemy | - | Actors
|
CookFailure | - | Actors
|
CookFish | - | Actors
|
CookFruit | - | Actors
|
CookInsect | - | Actors
|
CookLowPrice | - | Actors
|
CookMaterial | - | Actors
|
CookMeat | - | Actors
|
CookMushroom | - | Actors
|
CookOre | - | Actors
|
CookPlant | - | Actors
|
CookResult | - | Actors
|
CookSkewer | - | Actors
|
CookSpice | - | Actors
|
CookValue1 | - | Actors
|
CoolWeapon | - | Actors
|
CreateFromBranchLocatorRandom | - | Actors
|
CreateFromOnTreeLocator | - | Actors
|
CreateFromOnTreeLocatorRandom | - | Actors
|
CreateFromTrunkLocatorRandom | - | Actors
|
CreateFromTrunkOrGlowStoneLocator | - | Actors
|
CureItem | - | Actors
|
DeadTree | - | Actors
|
DeleteHitArrow | - | Actors
|
DemoSpecialActor | - | Actors
|
DisableAreaCulling | - | Actors
|
DisableCreateLodModel | - | Actors
|
DisableDgnRotMoveFollow | - | Actors
|
DisableFlashback | - | Actors
|
DisableForbidPushJob | - | Actors
|
DisableHideNonDemoMember | - | Actors
|
DisableMessageDialogName | - | Actors
|
DisableRegisterVillagerMgr | - | Actors
|
DisableResidentUnit | - | Actors
|
DisableUseLodModel | - | Actors
|
Door | - | Actors
|
DoubleDoor | - | Actors
|
DrinkItem | - | Actors
|
EatItem | - | Actors
|
EffectiveAncientArrow | - | Actors
|
EnableForbidPushJob | - | Actors
|
EnableRemainsScene | - | Actors
|
EnemyConstantBind | - | Actors
|
EnemyFortressMgr | - | Actors
|
EnemyHide | - | Actors
|
EnemyHornTarget | - | Actors
|
EnemyHuge | - | Actors
|
EnemyMaterial | - | Actors
|
EnemyMidsize | - | Actors
|
EnemyNoStrikeLightning | - | Actors
|
EnemyNotPick | - | Actors
|
EnemyNotTarget | - | Actors
|
EnemyOctarock | - | Actors
|
EnemySiteBoss_R | - | Actors
|
EnemyTarget | - | Actors
|
EnemyView | - | Actors
|
EventParticipatePreActor | - | Actors
|
ExclusionDefeatFlagCount | - | Actors
|
ExclusionFromSandwichDetection | - | Actors
|
ExistOnlyTrunk | - | Actors
|
Explosive | - | Actors
|
ExplosivesEnemyAI | - | Actors
|
Fairy | - | Actors
|
FarModelDisable | - | Actors
|
FarModelEnable | - | Actors
|
ForceAwarenessCreation_Enemy | - | Actors
|
ForceCalcInEvent | - | Actors
|
GetAnotherActor | - | Actors
|
GrassDrop | - | Actors
|
GroupingDisplayItem | - | Actors
|
HeartContainer | - | Actors
|
HeroSoul | - | Actors
|
HiddenKorok | - | Actors
|
HopBush | - | Actors
|
HorseRider | - | Actors
|
IgnoreBoundingAtAreaCulling | - | Actors
|
IgnoreIceMakerBreakCheck | - | Actors
|
IgnoreIceMakerCheck | - | Actors
|
IgnoreIceMakerLiftCheck | - | Actors
|
IgnoreMagneStickShapeCast | - | Actors
|
Important | - | Actors
|
IsApplyVelocityAttnSurfing | - | Actors
|
IsApplyVelocityClimbing | - | Actors
|
IsClimbCameraCollisionIgnore | - | Actors
|
IsCurrentSuspendRigidBody | - | Actors
|
IsDelayItemSelect | - | Actors
|
IsDisableContactMotorcycle | - | Actors
|
IsDomino | - | Actors
|
IsEffectiveAncientWeapon | - | Actors
|
IsEquipStand | - | Actors
|
IsFixedAcceptor | - | Actors
|
IsGrassCut | - | Actors
|
IsIceMakerBlock | - | Actors
|
IsIgnoreAtObstacleReverse | - | Actors
|
IsKnockbackDirY | - | Actors
|
IsKnockbackDirZ | - | Actors
|
IsMagneActor | - | Actors
|
IsMagneStickAcceptor | - | Actors
|
IsMasterModeDamageMultiplierActor | - | Actors
|
IsPressBreakByEnNPC | - | Actors
|
IsPressHellObj | - | Actors
|
IsPressureObj | - | Actors
|
IsRaft | - | Actors
|
IsRemainsWaterBullet | - | Actors
|
IsSnowBall | - | Actors
|
IsTreasureSpot | - | Actors
|
IsTurnOffTouchMotorcycle | - | Actors
|
IsVehicle | - | Actors
|
IwaRockWeakPoint | - | Actors
|
LiftRockMaterial | - | Actors
|
LowTree | - | Actors
|
MagicFireObj | - | Actors
|
MagneDirXOnly | - | Actors
|
MagneDirYFree | - | Actors
|
MagneDirZOnly | - | Actors
|
MagneNoDirControl | - | Actors
|
Mannequin | - | Actors
|
Material | - | Actors
|
MessageDialogViewBoard | - | Actors
|
MessageDialogViewCaption | - | Actors
|
MessageDialogViewSeekerStone | - | Actors
|
MessageDialogViewSystem | - | Actors
|
MightyTree | - | Actors
|
NeedTwoHandPullOutTree | - | Actors
|
NestActor | - | Actors
|
NoAlphaHide | - | Actors
|
NoCreateForStackLink | - | Actors
|
NoFarModelCulling | - | Actors
|
NoLeafTree | - | Actors
|
NoRenderingFarModelCulling | - | Actors
|
NoSubsWeaponLife | - | Actors
|
NotCountDefeatedNum | - | Actors
|
NotDropFromPlayer | - | Actors
|
NotFallDelete | - | Actors
|
NotGenerateSpeedTerror | - | Actors
|
NotMakeDispNameFlag | - | Actors
|
NotOpenPouch | - | Actors
|
NotRandomSet | - | Actors
|
NotResetStockNumAtEvery0 | - | Actors
|
NpcOnlyEquipment | - | Actors
|
ObjectNightGlow | - | Actors
|
ObservedByTag | - | Actors
|
OnLowTree | - | Actors
|
PasteGrudgeSlime | - | Actors
|
PathOptimizationAlways | - | Actors
|
PhysicsPauseDisable | - | Actors
|
PreActorChemical | - | Actors
|
PreActorXLink | - | Actors
|
PriorityMaterial | - | Actors
|
PutAndFly | - | Actors
|
PutScatter | - | Actors
|
RainBonusMaterial | - | Actors
|
RandomCreateNotRain | - | Actors
|
RegisterButDontEquipWeapon | - | Actors
|
RenderingNonUseClustering | - | Actors
|
RenderingUseClustering | - | Actors
|
RenderingUseTeraTree | - | Actors
|
ResetLastRiddenAnimalHorse | - | Actors
|
RevivalBloodyMoon | - | Actors
|
RevivalNone | - | Actors
|
RevivalNoneForDrop | - | Actors
|
RevivalNoneForUsed | - | Actors
|
RevivalRandom | - | Actors
|
RevivalRandomForDrop | - | Actors
|
RevivalUnderGodTime | - | Actors
|
RippleAtContactPoint | - | Actors
|
RoastFish | - | Actors
|
RoastFruit | - | Actors
|
RoastItem | - | Actors
|
RoastMeat | - | Actors
|
RoastMushroom | - | Actors
|
RoastPlant | - | Actors
|
RoastVegetable | - | Actors
|
Rock | - | Actors
|
RotMoveFollowPreCalc | - | Actors
|
RuinAutoPlacementBurn | - | Actors
|
RuinAutoPlacementStone | - | Actors
|
RuinAutoPlacementWood | - | Actors
|
Rupee | - | Actors
|
Scaffold | - | Actors
|
SensorFilterLayer_None | - | Actors
|
SheikSensorTargetDeadOrAlive | - | Actors
|
Signboard | - | Actors
|
SiteBossParts | - | Actors
|
SlideDoor | - | Actors
|
SmallKey | - | Actors
|
SpecialCareNecessaryForDemo | - | Actors
|
StalfosParts | - | Actors
|
StaminaContainer | - | Actors
|
StickArrow | - | Actors
|
StopTimerLong | - | Actors
|
StopTimerMiddle | - | Actors
|
StopTimerNoDisplay | - | Actors
|
StopTimerNotCancelAtk | - | Actors
|
StopTimerShort | - | Actors
|
StopTimerSmallMass | - | Actors
|
TeamAssassin | - | Actors
|
TeamBokoblin | - | Actors
|
TeamChuchu | - | Actors
|
TeamForestGiant | - | Actors
|
TeamGolem | - | Actors
|
TeamGolemLittle | - | Actors
|
TeamGuardian | - | Actors
|
TeamGuardianMini | - | Actors
|
TeamLizarfos | - | Actors
|
TeamLynel | - | Actors
|
TeamMoriblin | - | Actors
|
TeamStalfos | - | Actors
|
TeamWizzrobe | - | Actors
|
ThickTreeWeapon | - | Actors
|
ThinTreeWeapon | - | Actors
|
ThroughCheckForceBlowAttack | - | Actors
|
ThroughKorogFan | - | Actors
|
TreasureBox | - | Actors
|
Tree | - | Actors
|
TurnActorBowCharge | - | Actors
|
TurnActorNearEnemy | - | Actors
|
TypeFish | - | Actors
|
TypeInsect | - | Actors
|
TypeKokko | - | Actors
|
UnderGodForest | - | Actors
|
UnderGodForestOff | - | Actors
|
UndispCut | - | Actors
|
UnuseModelLight | - | Actors
|
UseAnimalSupportNormalCalculator | - | Actors
|
UseAnimalUnit | - | Actors
|
UseBossExHPParamForMasterMode | - | Actors
|
UseChemicalType | - | Actors
|
UseClothReactionUnit | - | Actors
|
UseExtendedEntity | - | Actors
|
UseExtraBindActor | - | Actors
|
UseModelFadeAlphaInEvent | - | Actors
|
UseNecklaceSaveFlag | - | Actors
|
UseTgSensorMaterialOnHit | - | Actors
|
VeryThinTreeWeapon | - | Actors
|
VillagerMgrNoSleepDuringEvent | - | Actors
|
WarmWeapon | - | Actors
|
WarpIcon | - | Actors
|
WatchmanEquip | - | Actors
|
WeaponHookSandworm | - | Actors
|
WhiteArrowAttentionOFF | - | Actors
|
WigBox | - | Actors
|
WigGrass | - | Actors
|
WigStone | - | Actors
|
WigTree | - | Actors
|
WolfLinkGroundCheckTarget | - | Actors
|
WolfLinkNoChainAttack | - | Actors
|
WolfLinkNoTarget | - | Actors
|
WolfLinkPowerUpFood | - | Actors
|
XLinkEventOnAtInit | - | Actors
|
ZukanAnimal | Hyrule Compendium creatures | Actors
|
ZukanBoss | Hyrule Compendium elite enemies | Actors
|
ZukanDLCOnly | Hyrule Compendium DLC only entries | Actors
|
ZukanEnemy | Hyrule Compendium enemies | Actors
|
ZukanHardModeOnly | Hyrule Compendium Master Mode-exclusive entries | Actors
|
ZukanOther | Hyrule Compendium treasures | Actors
|
ZukanSozai | Hyrule Compendium materials (literally "図鑑.素材") | Actors
|
ZukanWeapon | Hyrule Compendium weapons | Actors
|
Development tags
Unlike normal tags, development tags [unofficial name] are not used by the game at all. Rather, they are presumably only used during development and for the build process, since the tag names refer to internal development tools or processes and things like map texture generation.
Name | Description | List of actors |
---|---|---|
ActorMsgImportDisabled | - | Actors
|
ActorMsgImportForceEnabled | - | Actors
|
AreaSeries | Environmental weapon series | Actors
|
AssassinSeries | Yiga weapon series | Actors
|
AttrFire | Fire elemental weapons | Actors
|
AttrIce | Ice elemental weapons | Actors
|
AttrThunder | Electric elemental weapons | Actors
|
AxSeries | Ax weapon series | Actors
|
Bake | - | Actors
|
BokoblinSeries | Bokoblin weapon series | Actors
|
DemoDistantView | - | Actors
|
DragonRoostSeries | Rito weapon series | Actors
|
DrcMapBridge | [Sheikah Slate map generation] Bridge actors | Actors
|
DrcMapComplex | [Sheikah Slate map generation] Complex actors that require special treatment | Actors
|
DrcMapConstruction | [Sheikah Slate map generation] | Actors
|
DrcMapDeadTree | [Sheikah Slate map generation] Dead trees | Actors
|
DrcMapDeku | [Sheikah Slate map generation] Deku Tree | Actors
|
DrcMapGrudge | [Sheikah Slate map generation] Malice | Actors
|
DrcMapLava | [Sheikah Slate map generation] Lava | Actors
|
DrcMapTerrain | [Sheikah Slate map generation] Terrain actors | Actors
|
DrcMapTree | [Sheikah Slate map generation] Tree actors | Actors
|
DrcMapWaterFall | [Sheikah Slate map generation] Waterfall actors | Actors
|
ElectricRodSeries | Electric rod weapon series | Actors
|
FireRodSeries | Fire rod weapon series | Actors
|
FitIgnore | - | Actors
|
FitIsArtifact | - | Actors
|
FitNormal | - | Actors
|
FitTerrain | - | Actors
|
FitTerrain2 | - | Actors
|
FitToUpper | - | Actors
|
FitUnderWater | - | Actors
|
FitUnderwater2_m270 | - | Actors
|
FitWater | - | Actors
|
GP_MonsterShop | - | Actors
|
GetItemGroupFruit | [GetItem] Fruits | Actors
|
GetItemGroupLiving | [GetItem] | Actors
|
GetItemGroupNonburnable | [GetItem] | Actors
|
GetItemGroupNormal | [GetItem] | Actors
|
GetItemGroupRootVegetable | [GetItem] | Actors
|
GetItemGroupRootVegetable4Get | [GetItem] | Actors
|
GetItemHeavyWeight | [GetItem] | Actors
|
GetItemLightWeight | [GetItem] | Actors
|
GetItemNormalWeight | [GetItem] | Actors
|
GoronSeries | Goron weapon series | Actors
|
GuardianMiniSeries | Guardian weapon series | Actors
|
HatenoSeries | Hateno weapon series | Actors
|
HeroSeries | Champion weapon series (note: does not include Link's weapons such as the Master Sword) | Actors
|
HyliaSeries | Hylian armor and weapon series | Actors
|
IceRodSeries | Ice rod weapon series | Actors
|
IsDropTableInEcosystem | - | Actors
|
IsForcePictureBook | - | Actors
|
IsPotInEcosystem | - | Actors
|
KakarikoSeries | Kakariko weapon series | Actors
|
KokiriSeries | Korok weapon series | Actors
|
LizalfosSeries | Lizalfos weapon series | Actors
|
LynelSeries | Lynel weapon series | Actors
|
MapUnitNonLocatable | - | Actors
|
MapUnitWithNonAutoGenArea | - | Actors
|
MasterSword | Master Sword actors | Actors
|
MeasureRotSpeedNpc | - | Actors
|
MoriblinSeries | Moblin weapon series | Actors
|
OasisSeries | Gerudo weapon series | Actors
|
PcmptAIProg | [Build] Precomputed AIProgram | Actors
|
PcmptAISchedule | [Build] Precomputed ActorParam/AISchedule | Actors
|
PcmptAttention | [Build] Precomputed Attention | Actors
|
PcmptAwareness | [Build] Precomputed Awareness | Actors
|
PcmptBoneControl | [Build] Precomputed BoneControl | Actors
|
PcmptDamageParam | [Build] Precomputed ActorParam/DamageParam | Actors
|
PcmptDropTable | [Build] Precomputed ActorParam/DropTable | Actors
|
PcmptELink | [Build] Precomputed ELink | Actors
|
PcmptLOD | [Build] Precomputed LOD | Actors
|
PcmptLifeCondition | [Build] Precomputed ActorParam/LifeCondition | Actors
|
PcmptModel | [Build] Precomputed Model | Actors
|
PcmptShopData | [Build] Precomputed ActorParam/ShopData | Actors
|
PcmptUMii | [Build] Precomputed ActorParam/UMii | Actors
|
RodWeapon | Rod weapon series | Actors
|
SeriesArmor | - | Actors
|
SkipChangeActorLinkFromUMiiOfASList | [Build] Skip changing ASUser in bxml according to ActorParam/UMii | Actors
|
SkipChangeActorLinkFromUMiiOfPhysics | [Build] Skip changing Physics in bxml according to UMii | Actors
|
SouthernSeries | Lurelin weapon series | Actors
|
Traveler | Roaming NPCs | Actors
|
UniqueSeries | Unique weapon series (this mostly exists for LevelSensor.byml) | Actors
|
Zora | Zora actors | Actors
|
ZoraSeries | Zora weapon series | Actors
|