ActorParam/Recipe: Difference between revisions

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! Key !! Type !! Description
! Key !! Type !! Description
|-
|-
| ColumnNum || int || Number of columns per item (2)
| ColumnNum || int || Number of items
|-
|-
| {{AampIndexedParam|key=ItemName%02d|start_idx=1}} || str64 || Actor name of the N-th required ingredient
| {{AampIndexedParam|key=ItemName%02d|start_idx=1}} || str64 || Actor name of the N-th required ingredient

Revision as of 11:54, 15 September 2018

brecipe
Format AAMP
Version 0
Type xml
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source.

Recipe configures item crafting. (It has nothing to do with cooking recipes.) Recipes are used for armor upgrades, ancient weapons that can be bought[check] and for making elemental arrows, the latter of which is a scrapped idea[1].

Parameter objects

Header

Key Type Description
TableNum int Number of tables
Table%02d str64 Name of the N-th table; usually "Normal0"

[TableName] 

Key Type Description
ColumnNum int Number of items
ItemName%02d str64 Actor name of the N-th required ingredient
ItemNum%02d int Required count for the N-th ingredient
  1. See Actor/Recipe/Obj_ElectricArrow_A_02.brecipe and related files