Search results
Jump to navigation
Jump to search
- GameScene (category Articles to be expanded)active pack to the dungeon pack. Step 2 If the stage to load is TitleStage, wait for TitlePack loading to finish and switch active pack to the title pack...20 KB (2,416 words) - 16:16, 30 April 2021
- Versions (category Articles to be expanded)known to exist; some appear to be based on 1.5.0[check]. A version from Asia ChinaJoy 2019: https://www.bilibili.com/video/BV1Bt411T7HC (seems to be an updated...17 KB (2,342 words) - 13:25, 15 November 2025
- ActorParam/AISchedule (category Articles to be expanded)WaitRainTalkTurn: 3, WaitReactionType: 0, WaitTalkTurn: 2} An event that will be triggered when a condition is satisfied. AISchedule information is stored...3 KB (172 words) - 16:24, 5 September 2021
- Map unit (category Articles to be expanded)objects can be linked to each other to implement custom game logic using the #Link system. Static units are always loaded in memory and will be visible if...11 KB (970 words) - 10:43, 9 March 2022
- normal.bwinfo (category Articles to be expanded)y_1000 float Temperature to use during daytime if Y (height) >= 1000.0 -28.0 ClimateTemperatureDay_0900 float Temperature to use during daytime if 900...14 KB (132 words) - 11:27, 12 November 2020
- set to 99, WM_BloodyDay is set to true. AIDef:Action/SetBloodyMoonEnv uses this to force a Blood Moon to be scheduled. This feature appears to be unused...12 KB (1,056 words) - 15:37, 30 April 2021
- msbt (category Articles to be expanded)groups are currently unknown. In BotW, group 4 appears to be for animations and group 5 appears to be for delays. For example, in 100enemy.msbt the following...20 KB (1,369 words) - 08:54, 30 January 2025
- ActorCreator (category Articles to be expanded)list of all actors. To specify actor parameters such as position, a ring buffer structure is used to store and pass parameters to ActorCreator. 0x71011D2D7C...3 KB (57 words) - 16:45, 20 May 2020
- set to 99, WM_BloodyDay is set to true. AIDef:Action/SetBloodyMoonEnv uses this to force a Blood Moon to be scheduled. This feature appears to be unused...10 KB (1,059 words) - 20:01, 16 May 2020
- Havok (category Articles to be expanded)binary data to be serialized into Havok data structures for use by the Havok engine. The header seems to have a 16-byte alignment and can be 64-bytes (short...15 KB (1,244 words) - 11:15, 28 October 2021
- WorldMgr (category Articles to be expanded)This section needs expansion. You can help by adding to it....12 KB (1,243 words) - 12:14, 14 June 2022
- WorldMgr (category Articles to be expanded)set to 99, WM_BloodyDay is set to true. AIDef:Action/SetBloodyMoonEnv uses this to force a Blood Moon to be scheduled. This feature appears to be unused...11 KB (1,713 words) - 20:04, 16 May 2020
- Help:Contents (section Help us expand articles!)could be expanded. If the first letter of the title should be lowercase, add the lowercase template to the article. Some articles should be added to special...2 KB (283 words) - 16:41, 21 March 2021