Actor tag
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This page is currently in creation It is a new ZeldaMods article developing through collaboration and successive edits.To help avoid edit conflicts, the creator asks that for a short time this page not be edited unnecessarily.
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An actor tag is an arbitrary string identifier that is used to group actors, which can receive an arbitrary number of tags.
Tags are specified in bxml. ActorInfo.product.sbyml contains a copy of tag information (hashed) to speed up tag lookups in some cases. In general, tags are queried by the executable by CRC32 hash and not by name.
Tags
Development tags
Unlike normal tags, development tags [unofficial name] are not used by the game at all. Rather, they are presumably only used during development and for the build process, since the tag names refer to internal development tools or processes and things like map texture generation.