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Combined display of all available logs of ZeldaMods (Breath of the Wild). You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 12:42, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/386/zh (Created page with "換句換說,玩家第一個擊倒的厄咒加儂的血量是 800,下一個 1200,再下一個 1600,最後一個 2000。")
- 12:42, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/385/zh (Created page with "<source lang="c++">__int64 SiteBoss::getInitialHP(SiteBoss *this) // 0x71002D01F4 { const int baseHp = Enemy::getInitialHP(this); // 基礎血量(底) const int halfBa...")
- 12:41, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/384/zh (Created page with "厄咒加儂也有升級版,不過是依據的是另一個完全獨立的系統。 具體升級的內容是:神獸裡的厄咒加儂的血量是由玩家打死過多少別...")
- 12:41, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/383/zh (Created page with "== 厄咒加儂 ==")
- 12:41, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/382/zh (Created page with "精確的數值可以在這裡找到: * [https://docs.google.com/spreadsheets/d/e/2PACX-1vRSlyOD7FLAn1TUBn64Pu8Pld-WOfgcVByuywHMWvBTEV0j8potD1wkBs-MJJXf-gvEkpfItUCMqMk6/pubhtm...")
- 12:40, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/381/zh (Created page with "== 大數據 ==")
- 12:40, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/380/zh (Created page with "<source lang="c++"> if (actor->params["LevelSensorMode"] < 1) return false; if (actor_name.contains("Enemy")) { for (enemy_table : this->byml["enemy"]) { i = -1;...")
- 12:40, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/378/zh (Created page with "處理敵人的升級。方法跟上面 <code>LevelSensor::scaleWeapon</code> 處理武器的升級類似。")
- 12:40, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/376/zh (Created page with "<source lang="c++"> bool Ecosystem::LevelSensor::scaleWeapon(const sead::SafeString& weapon_to_look_up, // 基礎武器 ...")
- 12:40, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/374/zh (Created page with "如果函數找半天找不到滿足給定的條件武器、加成,遊戲就會用預設的武器、預設的加成。(程式碼裡最後的 return false 會處理所有...")
- 12:40, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/373/zh (Created page with "呼叫時給定一個武器的名字、預設的加成(至少多少)、跟目前玩家的經驗值。然後這個函數會回傳一個武器名稱(可能跟給定的不...")
- 12:40, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/372/zh (Created page with "它負責處理武器的升級。有三個東西會呼叫它:寶箱、敵人{{Check}}、 <code>Ecosystem::LevelSensor::scaleActor</code>。")
- 12:40, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/370/zh (Created page with "就我們能看到的部分,任天堂從來沒有調整過這兩個數值。")
- 12:39, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/369/zh (Created page with "this->points = points; // 原始經驗值 this->weapon_points = points * this->byml["setting"].Level2WeaponPower; // 換算成武器用分數 this->enemy_points = points * thi...")
- 12:39, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/368/zh (Created page with "<source lang="c++"> float points = 0.0; for (kill_flag : this->byml["flag"]) // 枚舉所有敵人 int kill_count = GameData::getIntegerFlag(kill_flag["name"]); poin...")
- 12:39, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/367/zh (Created page with "有趣的是,遊戲利用殺敵數計算經驗值時,會把一個「原始經驗值」轉化成「用在武器升級的經驗值」跟「用在敵人升級的經驗值」...")
- 12:39, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/366/zh (Created page with "遊戲到目前為止都只用殺敵數 <code>Defeated_%s_Num</code> 來計算經驗值並以此推測升級程度,但是從程式設計的角度來說可以用別的東西...")
- 12:39, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/365/zh (Created page with "它會用各種表格跟各種經驗值計算武器或敵人要升級多少。")
- 12:39, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/364/zh (Created page with "每當遊戲生成 actors 時,PlacementMgr 會呼叫這個函數。(actor 可以是武器或是敵人)")
- 12:38, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/362/zh (Created page with "它的功用是載入 byml 檔案 Ecosystem/LevelSensor.byml。")
- 12:38, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/361/zh (Created page with "這個函數會被 <code>Ecosystem::init</code> 呼叫, 後者是被 <code>ksys::InitializeApp</code> 呼叫。")
- 12:38, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/359/zh (Created page with "== 升級的計算過程 ==")
- 12:37, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/358/zh (Created page with "換句話說,就算是設成 0 ('None') 的武器也不是永遠不升級了, 而是遊戲開發者有意給玩家最低等級的武器。 只要玩家的經驗值高過...")
- 12:37, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/357/zh (Created page with "經驗值不夠則維持原升級(不會降級)。")
- 12:37, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/356/zh (Created page with "如果 scaling 處在打開狀態的話,武器有可能因為經驗值足夠的關係被升到更高級。")
- 12:35, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/355/zh (Created page with "'''NoneForced''' (限於寶箱): Weapon will ''never'' spawn with any modifiers. 寶箱的這個屬性會抹去其他一切升級。")
- 12:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/354/zh (Created page with "'''Yellow''': 至少黃標。")
- 12:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/353/zh (Created page with "'''Blue''': 至少藍/白標,按經驗值往上加。")
- 12:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/352/zh (Created page with "'''RandomBlue''': 可能是藍標也可能是黃標,隨機決定。 (with <code>weaponCommonSharpWeaponPer</code> being the probability).")
- 12:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/351/zh (Created page with "'''None''': 不加成")
- 12:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/349/zh (Created page with "值")
- 12:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/348/zh (Created page with "在 map units 這類的地方,下面這些值記載了遊戲打算如何加成武器。")
- 12:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/347/zh (Created page with "=== <code>SharpWeaponJudgeType</code> === 這個屬性決定某個敵人或武器「至少」會被加成多少。 (意即:就算經驗值不夠還是會加成。)")
- 12:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/346/zh (Created page with "不過西諾克斯的 LevelSensorMode 屬性並不控制他脖子上的武器如何升級(到頭來是脖子上而不是手上)。總之,西諾克斯用的是另一個...")
- 12:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/345/zh (Created page with "=== <code>LevelSensorMode</code> === 這個 actor 屬性決定了一個武器或敵人會不會升級,一個敵人的 LevelSensorMode 屬性同時控制了它手上的...")
- 12:32, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/344/zh (Created page with "== 屬性 ==")
- 12:32, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/343/zh (Created page with "在大師模式裡,某些敵人的 IsHardModeActor、DisableRankUpForHardMode、LevelSensorMode這三個參數會同時被遊戲設計師手動調整。調整的目的是讓...")
- 12:32, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/342/zh (Created page with "在大師模式裡是否避免升級")
- 12:32, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/341/zh (Created page with "是否只在大師模式出現")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/339/zh (Created page with "預設值")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/338/zh (Created page with "參數")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/337/zh (Created page with "註記:有些敵人本身是無法升級的(例如帶冰、火、電的蜥蜴), 這僅僅是代表他們自身就已經是最高級了。 而他們手上的武器只...")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/336/zh (Created page with "不過 'LevelSensorMode' < 1 的時候所有敵人(跟武器)都不會升級。")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/335/zh (Created page with "遊戲在載入敵人時會根據一定的規則升級敵人。")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/334/zh (Created page with "== 敵人 ==")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/333/zh (Created page with "這段的意思是非 amiibo 武器的加成都是隨機的值。譬如說,如果遊戲決定增加攻擊力,而且這個武器的攻擊力從 +10 到 +20 都有可能,...")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/332/zh (Created page with "addGuardMin 到 addGuardMax 之間的隨機數字")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/331/zh (Created page with "Shield guard up 防禦力")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/328/zh (Created page with "addRapidFireMin 到 addRapidFireMax 之間的隨機數字")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/327/zh (Created page with "Quick shot (bows) 速射")