GameScene: Difference between revisions

imported>Leoetlino
imported>Leoetlino
Line 383: Line 383:
**Graphics, uiManager, agl::lyr::Renderer: ?{{check}}
**Graphics, uiManager, agl::lyr::Renderer: ?{{check}}
**Set this->activeStageBinder (@ 0x2a0) to this->stageBinder (@ 0x2a8)<ref>0x71007B1A88</ref>.
**Set this->activeStageBinder (@ 0x2a0) to this->stageBinder (@ 0x2a8)<ref>0x71007B1A88</ref>.
* Step 6
**Set next GameScene state to StageMgr.
**qword_71025D16C0: ?{{check}}
**If the binder type is Title (3):
***If the ROM type is "RID_Demo": reset some internal state in SaveMgr and SaveSystem.
***If aoc3 is initialized, set Blight rematch counters to 0 for all four blights.
**PauseMenuDataMgr: Update IsOpenItemCategory flags if necessary.
* Step 7: wait for save data upload to finish (if an upload is in progress).
* Step 8: BaseProcMgr: wait for some actor create initializer event and reset it{{check}}


==== Stage generation step 11-5b ====
==== Stage generation step 11-5b ====
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