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* '''Map units'''. LinkTags can be used to conditionally spawn map objects based on GameData flags (which are called SaveFlags in map units) and also to set them. It is extremely common for Area tags to be used for triggering LinkTags (which in turn write to GameData flags). | * '''Map units'''. LinkTags can be used to conditionally spawn map objects based on GameData flags (which are called SaveFlags in map units) and also to set them. It is extremely common for Area tags to be used for triggering LinkTags (which in turn write to GameData flags). | ||
* '''Executable'''. Of course, the executable also checks for game data flags. Do note that the name of the flag is not always hardcoded, and may instead come from a configuration file (example: the Defeated counters for the [[difficulty scaling]] system). | * '''Executable'''. Of course, the executable also checks for game data flags. Do note that the name of the flag is not always hardcoded, and may instead come from a configuration file (example: the Defeated counters for the [[difficulty scaling]] system). | ||
=== Resource locations === | |||
The following lists of game resources can be used to find where a resource is stored in the [[content]] files: | |||
* https://github.com/leoetlino/botw-re-notes/blob/master/game_files/wiiu_rstb_150.csv | |||
* https://github.com/leoetlino/botw-re-notes/blob/master/game_files/switch_rstb_150.csv | |||
=== Actor names === | |||
Actors have an accompanying descriptor ([[ActorLink]]) that contains the name of the actor in Japanese. This name is usually more descriptive and easier to understand than the actor name. | |||
== Formats == | == Formats == |