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- set to 99, WM_BloodyDay is set to true. AIDef:Action/SetBloodyMoonEnv uses this to force a Blood Moon to be scheduled. This feature appears to be unused12 KB (1,058 words) - 15:37, 30 April 2021
- Map unit (category Articles to be expanded)objects can be linked to each other to implement custom game logic using the #Link system. Static units are always loaded in memory and will be visible if11 KB (968 words) - 10:43, 9 March 2022
- GameScene (category Articles to be expanded)active pack to the dungeon pack. Step 2 If the stage to load is TitleStage, wait for TitlePack loading to finish and switch active pack to the title pack20 KB (2,422 words) - 16:16, 30 April 2021
- ActorParam/AISchedule (category Articles to be expanded)WaitRainTalkTurn: 3, WaitReactionType: 0, WaitTalkTurn: 2} An event that will be triggered when a condition is satisfied. AISchedule information is stored3 KB (172 words) - 16:24, 5 September 2021
- Versions (category Articles to be expanded)known to exist; some appear to be based on 1.5.0[check]. A version from Asia ChinaJoy 2019: https://www.bilibili.com/video/BV1Bt411T7HC (seems to be an updated14 KB (1,977 words) - 20:29, 21 July 2022
- Havok (category Articles to be expanded)binary data to be serialized into Havok data structures for use by the Havok engine. The header seems to have a 16-byte alignment and can be 64-bytes (short15 KB (1,244 words) - 11:15, 28 October 2021
- normal.bwinfo (category Articles to be expanded)y_1000 float Temperature to use during daytime if Y (height) >= 1000.0 -28.0 ClimateTemperatureDay_0900 float Temperature to use during daytime if 90014 KB (132 words) - 11:27, 12 November 2020
- msbt (category Articles to be expanded)should be attributed with the dialog (A good example is in 100enemy.msbt where NPC_GodVoice is referenced). The attributes seem to correspond to an entry17 KB (1,544 words) - 18:51, 17 January 2020
- ActorCreator (category Articles to be expanded)list of all actors. To specify actor parameters such as position, a ring buffer structure is used to store and pass parameters to ActorCreator. 0x71011D2D7C3 KB (57 words) - 16:45, 20 May 2020
- set to 99, WM_BloodyDay is set to true. AIDef:Action/SetBloodyMoonEnv uses this to force a Blood Moon to be scheduled. This feature appears to be unused10 KB (1,061 words) - 20:01, 16 May 2020
- WorldMgr (category Articles to be expanded)This section needs expansion. You can help by adding to it.12 KB (1,245 words) - 12:14, 14 June 2022
- WorldMgr (category Articles to be expanded)set to 99, WM_BloodyDay is set to true. AIDef:Action/SetBloodyMoonEnv uses this to force a Blood Moon to be scheduled. This feature appears to be unused11 KB (1,715 words) - 20:04, 16 May 2020
- Help:Contents (section Help us expand articles!)could be expanded. If the first letter of the title should be lowercase, add the lowercase template to the article. Some articles should be added to special2 KB (282 words) - 16:41, 21 March 2021