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11 May 2020
- 12:2912:29, 11 May 2020 diff hist 0 等級系統 Created page with "== 武器 =="
- 12:2912:29, 11 May 2020 diff hist +13 N Translations:Difficulty scaling/272/zh Created page with "== 武器 ==" current
- 12:2812:28, 11 May 2020 diff hist +3 等級系統 Created page with "下面這個情況會導致敵人跟武器維持原樣(總而言之就是林克在劍之考驗裡)。 * WorldMgr::sInstance->stageType == 1 (Open World stage) * 且 WorldM..."
- 12:2812:28, 11 May 2020 diff hist +461 N Translations:Difficulty scaling/271/zh Created page with "下面這個情況會導致敵人跟武器維持原樣(總而言之就是林克在劍之考驗裡)。 * WorldMgr::sInstance->stageType == 1 (Open World stage) * 且 WorldM..."
- 12:2812:28, 11 May 2020 diff hist +3 等級系統 Created page with "== 阻止升級的情況 =="
- 12:2812:28, 11 May 2020 diff hist +27 N Translations:Difficulty scaling/270/zh Created page with "== 阻止升級的情況 ==" current
- 12:2812:28, 11 May 2020 diff hist −68 等級系統 Created page with "算出經驗值之後,這個子系統會用這兩個函數 #Ecosystem::LevelSensor::scaleWeapon 跟 #Ecosystem::LevelSensor::scaleActor 來決定敵人跟武器應..."
- 12:2812:28, 11 May 2020 diff hist +200 N Translations:Difficulty scaling/269/zh Created page with "算出經驗值之後,這個子系統會用這兩個函數 #Ecosystem::LevelSensor::scaleWeapon 跟 #Ecosystem::LevelSensor::scaleActor 來決定敵人跟武器應..." current
- 12:2812:28, 11 May 2020 diff hist −29 等級系統 Created page with "遊戲的存檔裡會儲存死了幾隻怪的計數器,有了計數之後 Ecosystem::LevelSensor 這個子系統會用 #Ecosystem::LevelSensor::calculatePoints 計算你..."
- 12:2812:28, 11 May 2020 diff hist +286 N Translations:Difficulty scaling/268/zh Created page with "遊戲的存檔裡會儲存死了幾隻怪的計數器,有了計數之後 Ecosystem::LevelSensor 這個子系統會用 #Ecosystem::LevelSensor::calculatePoints 計算你..." current
- 12:2812:28, 11 May 2020 diff hist −10 等級系統 Created page with "由於主線劇情會要求玩家殺怪,所以玩家或多或少都會累積經驗值,並且相應地導致等級上升。"
- 12:2812:28, 11 May 2020 diff hist +126 N Translations:Difficulty scaling/267/zh Created page with "由於主線劇情會要求玩家殺怪,所以玩家或多或少都會累積經驗值,並且相應地導致等級上升。" current
- 12:2812:28, 11 May 2020 diff hist +215 等級系統 Created page with "每當有敵人死掉,遊戲就會想增加 Defeated_{SameGroupActorName}_Num 這個計數器。 花括號的意思是,如果是波克布林死掉,就會更新波克布..."
- 12:2812:28, 11 May 2020 diff hist +973 N Translations:Difficulty scaling/266/zh Created page with "每當有敵人死掉,遊戲就會想增加 Defeated_{SameGroupActorName}_Num 這個計數器。 花括號的意思是,如果是波克布林死掉,就會更新波克布..." current
- 12:2812:28, 11 May 2020 diff hist +70 等級系統 Created page with "等級系統是根據存檔裡的一個「經驗值」系統決定的。只有怪物死掉可以獲得經驗值。(意即解神廟、解任務之類的事情不算。)"
- 12:2812:28, 11 May 2020 diff hist +171 N Translations:Difficulty scaling/265/zh Created page with "等級系統是根據存檔裡的一個「經驗值」系統決定的。只有怪物死掉可以獲得經驗值。(意即解神廟、解任務之類的事情不算。)" current
- 12:2712:27, 11 May 2020 diff hist +3 等級系統 Created page with "== 經驗值 =="
- 12:2712:27, 11 May 2020 diff hist +15 N Translations:Difficulty scaling/264/zh Created page with "== 經驗值 ==" current
- 12:2712:27, 11 May 2020 diff hist +90 等級系統 Created page with "'''Difficulty scaling'''(等級系統)是曠野之息用來控制敵人跟武器等級的一個機制。你會注意到,在遊玩的過程中,同一個地點的敵人..."
- 12:2712:27, 11 May 2020 diff hist +267 N Translations:Difficulty scaling/263/zh Created page with "'''Difficulty scaling'''(等級系統)是曠野之息用來控制敵人跟武器等級的一個機制。你會注意到,在遊玩的過程中,同一個地點的敵人..." current
- 12:2712:27, 11 May 2020 diff hist +16,329 N 等級系統 Created page with "等級系統"
- 12:2712:27, 11 May 2020 diff hist +12 N Translations:Difficulty scaling/Page display title/zh Created page with "等級系統" current
- 12:2612:26, 11 May 2020 diff hist +1,703 Difficulty scaling Marked this version for translation
- 12:2612:26, 11 May 2020 diff hist +1,861 Difficulty scaling fix
- 12:2612:26, 11 May 2020 diff hist −1,861 Difficulty scaling Removed page from translation
- 12:2512:25, 11 May 2020 diff hist −630 Difficulty scaling fix
- 12:1612:16, 11 May 2020 diff hist +1,430 Difficulty scaling Marked this version for translation
- 12:1612:16, 11 May 2020 diff hist −24 Difficulty scaling No edit summary
- 12:1512:15, 11 May 2020 diff hist +3 Difficulty scaling No edit summary
- 12:0812:08, 11 May 2020 diff hist +785 Difficulty scaling re-add translation tags
- 12:0512:05, 11 May 2020 diff hist −3,160 Difficulty scaling Removed page from translation
- 11:5611:56, 11 May 2020 diff hist 0 Difficulty scaling Marked this version for translation
- 11:5511:55, 11 May 2020 diff hist −11 Difficulty scaling remove stray tag
- 10:0710:07, 11 May 2020 diff hist +8 Difficulty scaling No edit summary
- 09:4309:43, 11 May 2020 diff hist +1 Difficulty scaling Undo revision 9211 by Leoetlino (talk) - Translate doesn't want translation units to be reused Tag: Undo
- 09:4209:42, 11 May 2020 diff hist −1 Difficulty scaling test
- 09:3109:31, 11 May 2020 diff hist +146 Difficulty scaling explain AddSurfMaster
- 09:2709:27, 11 May 2020 diff hist +12 Difficulty scaling reorder Weapon bonuses sections
- 09:2109:21, 11 May 2020 diff hist −175 Difficulty scaling No edit summary
- 09:1309:13, 11 May 2020 diff hist +1,073 Difficulty scaling Marked this version for translation
- 09:1109:11, 11 May 2020 diff hist +1,630 Difficulty scaling No edit summary
- 08:3508:35, 11 May 2020 diff hist +10 Escape Ganon glitch fix copy paste error
- 00:4200:42, 11 May 2020 diff hist +5 N Translations:Time/Page display title/fr Created page with "Temps" current
- 00:4100:41, 11 May 2020 diff hist +58 Temps Created page with "* 0: Pleine lune ou Lune de sang ou ''Lune d'un jour de lune de sang (Bloody Day) après 04:00'' * 1: Lune gibbeuse décroissante * 2: Dernier quartier * 3: "26th-day" * 4: No..."
- 00:4100:41, 11 May 2020 diff hist +238 N Translations:Time/42/fr Created page with "* 0: Pleine lune ou Lune de sang ou ''Lune d'un jour de lune de sang (Bloody Day) après 04:00'' * 1: Lune gibbeuse décroissante * 2: Dernier quartier * 3: "26th-day" * 4: No..." current
- 00:3900:39, 11 May 2020 diff hist +21 Temps Created page with "== Références == * Pour plus de détails techniques, consultez l'article sur le WorldMgr. Des parties de l'article ont été extraites, simplifiées et reproduites ici...."
- 00:3900:39, 11 May 2020 diff hist +188 N Translations:Time/43/fr Created page with "== Références == * Pour plus de détails techniques, consultez l'article sur le WorldMgr. Des parties de l'article ont été extraites, simplifiées et reproduites ici...." current
- 00:3800:38, 11 May 2020 diff hist +4 Temps Created page with "Voici les valeurs possibles et les phases associées :"
- 00:3800:38, 11 May 2020 diff hist +55 N Translations:Time/41/fr Created page with "Voici les valeurs possibles et les phases associées :" current
- 00:3800:38, 11 May 2020 diff hist +3 Temps Created page with "==== Phases de lune ===="