Translations:Difficulty scaling/265/zh: Revision history

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11 May 2020

  • curprev 12:2812:28, 11 May 2020Leoetlino talk contribs 171 bytes +171 Created page with "等級系統是根據存檔裡的一個「經驗值」系統決定的。只有怪物死掉可以獲得經驗值。(意即解神廟、解任務之類的事情不算。)"