Content/Ecosystem
This directory is found in Bootup.pack.
Its canonical resource path is "Ecosystem".
Ecosystem contains configuration files for game areas and for the Placement and AutoPlacement systems (which statically or dynamically spawn actors).
Contents
AreaData.byml
This resource is found in Bootup.pack.
Its canonical resource path is "Ecosystem/AreaData.byml".
AreaData.byml is a BYML file that configures area properties. It contains a list of area entries (sorted by the map area number), each entry having the following properties: ...
FieldMapArea.beco
This resource is found in Bootup.pack.
Its canonical resource path is "Ecosystem/FieldMapArea.beco".
FieldMapArea.beco is a beco file that maps coordinates on the MainField stage to map area numbers.
LevelSensor.byml
This resource is found in Bootup.pack.
Its canonical resource path is "Ecosystem/LevelSensor.byml".
LevelSensor.byml is the main configuration file for the LevelSensor subsystem (which handles parts of difficulty scaling). All information related to difficulty (enemy and weapon) scaling is stored in this configuration file. The file format is BYML.
LoadBalancer.beco
This resource is found in Bootup.pack.
Its canonical resource path is "Ecosystem/MapTower.beco".
LoadBalancer.beco is a beco file. It is used to temporarily reduce the draw distance in some areas to help with performance.
MapTower.beco
This resource is found in Bootup.pack.
Its canonical resource path is "Ecosystem/MapTower.beco".
MapTower.beco is a beco file that maps coordinates on the MainField stage to Sheikah Tower numbers. Its purpose is currently unknown.