Draft:Content/Actor: Difference between revisions

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'''Actor''' contains files defining [[Actor|actor]]s.
'''Actor''' contains files defining [[Actor|actor]]s.</onlyinclude>
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Revision as of 17:25, 15 April 2019

Actor contains files defining actors.

Content/Actor

Pack

The Actor/Pack directory contains sbactorpack actor pack archives, which define parameters of actors.

ActorInfo.product.sbyml

This file is not listed in the game's resource size table.

ActorInfo.product.sbyml (found in the Actor directory) is a Yaz0-compressed BYML file which contains general information about all actors in the game. It is used when constructing actors, and also used to access actor data efficiently when loading the full actor pack is unnecessary (e.g. on menu screens). Therefore, in order to add new actors, or to change items' parameters on menu screens, this file must be edited.

ActorInfo is a machine generated file. It is not meant to be edited directly; much of the information it includes are either automatically generated or copied from ActorParam files (which can be found in the game content) and other source-only files.

TitleBG.pack/Actor

AS

The Actor/AS directory contains bas animation reference files used by actors. The actual animations are not stored here.

Pack

Contains archives defining parameters for actors.

Bootup.pack/Actor

ActorParam directories

Directories containing dummy ActorParam configuration files containing default values. They are used as a fallback when loading actors. The "ActorLink" directory is not present here.

Pack

The Actor/Pack directory contains sbactorpack actor pack archives, which define parameters of actors.

AIDef/AIDef_Game.product.sbyml

Effect/EffectInfo.sbyml

Sound/Sound.sbyml

XLink/XLinkInfo.sbyml