ActorParam/Recipe: Difference between revisions
Jump to navigation
Jump to search
imported>Leoetlino (Created page with "{{stub}} <onlyinclude> {{Parameter archive infobox|param_type=brecipe|version=0|type=xml}} '''Recipe''' configures item crafting. (It has nothing to do with cooking recipe...") |
imported>Leoetlino No edit summary |
||
Line 1: | Line 1: | ||
<onlyinclude> | <onlyinclude> | ||
{{Parameter archive infobox|param_type=brecipe|version=0|type=xml}} | {{Parameter archive infobox|param_type=brecipe|version=0|type=xml}} |
Revision as of 22:05, 14 September 2018
Format | AAMP |
---|---|
Version | 0 |
Type | xml |
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source. |
Recipe configures item crafting. (It has nothing to do with cooking recipes.) Recipes are used for armor upgrades, ancient weapons that can be bought[check] and for making elemental arrows, the latter of which is a scrapped idea[1].
Parameter objects
Header
Key | Type | Description |
---|---|---|
TableNum | int | Number of tables |
Table%02d | str64 | Name of the N-th table (indexes start at 1); usually "Normal0" |
[TableName]
Key | Type | Description |
---|---|---|
ColumnNum | int | Number of columns per item (2) |
ItemName%02d | str64 | Actor name of the N-th required ingredient (indexes start at 1) |
ItemNum%02d | int | Required count for the N-th ingredient (indexes start at 1) |
- ↑ See Actor/Recipe/Obj_ElectricArrow_A_02.brecipe and related files