ActorTemplate: Difference between revisions
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imported>Leoetlino (Removed redirect to ActorTemplate) |
imported>Leoetlino (merge ActorTemplate and ActorTemplate) |
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{{Subsystem infobox|name=ActorTemplate|is_name_official=1|description=Utilities for querying data from | ==Configuration== | ||
<onlyinclude> | |||
{{Resloc|type=directory|path=Actor/ActorTemplate.byml|locations=[[Bootup.pack]]/Actor}} | |||
'''Actor/ActorTemplate.byml''' configures the game's actor profiles. | |||
</onlyinclude> | |||
=== Contents === | |||
The root structure is a dictionary. Each entry has the actor profile name as the key and a config dict as the value: | |||
{|class="wikitable" | |||
! Key !! Type !! Description | |||
|- | |||
| attdefpriority || str || Attention default priority {{check}} (optional in some cases) | |||
|- | |||
| attpriority || array of strings || Attention priorities {{check}} (optional in some cases) | |||
|- | |||
| class || str || Name of the C++ actor class | |||
|- | |||
| priority || str || Actor priority (when should this actor's jobs run?)<br>Valid values: PlayerBefore, Player, PlayerAfter, AllAfter | |||
|} | |||
[[Category: Content (BotW)]] | |||
==Subsystem== | |||
{{Subsystem infobox|name=ActorTemplate|is_name_official=1|description=Utilities for querying data from Actor/ActorTemplate.byml|init_addr_switch150=000000710108A0A0}} | |||
'''ActorTemplate''' is also the name of the associated C++ subsystem. | |||
[[Category: Internals]] | [[Category: Internals]] | ||
[[Category: Subsystems (BotW)]] | [[Category: Subsystems (BotW)]] |
Revision as of 20:16, 14 October 2019
Configuration
This directory is found in Bootup.pack/Actor.
Its canonical resource path is "Actor/ActorTemplate.byml".
Actor/ActorTemplate.byml configures the game's actor profiles.
Contents
The root structure is a dictionary. Each entry has the actor profile name as the key and a config dict as the value:
Key | Type | Description |
---|---|---|
attdefpriority | str | Attention default priority [check] (optional in some cases) |
attpriority | array of strings | Attention priorities [check] (optional in some cases) |
class | str | Name of the C++ actor class |
priority | str | Actor priority (when should this actor's jobs run?) Valid values: PlayerBefore, Player, PlayerAfter, AllAfter |
Subsystem
Subsystem | |
---|---|
Official name | Yes |
Description | Utilities for querying data from Actor/ActorTemplate.byml |
Init function |
Switch 1.5.0: 000000710108A0A0 Wii U 1.5.0: ??? |
Debug only | No |
ActorTemplate is also the name of the associated C++ subsystem.