ActorParam/Recipe: Difference between revisions
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| ColumnNum || int || Number of columns per item (2) | | ColumnNum || int || Number of columns per item (2) | ||
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| {{AampIndexedParam|key=ItemName%02d|start_idx=1}} || str64 || Actor name of the N-th required ingredient | | {{AampIndexedParam|key=ItemName%02d|start_idx=1}} || str64 || Actor name of the N-th required ingredient | ||
|- | |- | ||
| {{AampIndexedParam|key=ItemNum%02d|start_idx=1}} || int || Required count for the N-th ingredient | | {{AampIndexedParam|key=ItemNum%02d|start_idx=1}} || int || Required count for the N-th ingredient | ||
|} | |} | ||
Revision as of 11:29, 15 September 2018
Format | AAMP |
---|---|
Version | 0 |
Type | xml |
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source. |
Recipe configures item crafting. (It has nothing to do with cooking recipes.) Recipes are used for armor upgrades, ancient weapons that can be bought[check] and for making elemental arrows, the latter of which is a scrapped idea[1].
Parameter objects
Header
Key | Type | Description |
---|---|---|
TableNum | int | Number of tables |
Table%02d | str64 | Name of the N-th table; usually "Normal0" |
[TableName]
Key | Type | Description |
---|---|---|
ColumnNum | int | Number of columns per item (2) |
ItemName%02d | str64 | Actor name of the N-th required ingredient |
ItemNum%02d | int | Required count for the N-th ingredient |
- ↑ See Actor/Recipe/Obj_ElectricArrow_A_02.brecipe and related files