Draft:Content/Map: Difference between revisions

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
imported>BravelyPeculiar
(Created page with "<onlyinclude> '''Map''' contains files defining the objects that populate the overworld map. It is not loaded if the DLC is installed. </onlyinclude> =...")
 
imported>BravelyPeculiar
No edit summary
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
<onlyinclude>
<onlyinclude>
'''Map''' contains files defining the objects that populate the overworld [[map]]. It is not loaded if the [[Add-on content|DLC]] is installed.
'''Map''' contains files defining the game's map areas and the objects that populate them.</onlyinclude>
</onlyinclude>


== Files ==
{{ah}}
{{cs|target=Content/Map/DebugDemoArea.smubin|text=DebugDemoArea.smubin}}
{{cd|Draft:Content/Map/MainField}}
{{cs|target=Content/Map/LazyTraverseList.smubin|text=LazyTraverseList.smubin}}


== Directories ==
{{ah|TitleBG.pack}}
{{cs|target=Content/Map/_DistanceView|text=_DistanceView}}
{{cd|Draft:Content/Map/MainField}}


=== Map square directories ===
{{ah|Bootup.pack}}
A collection of directories, one for each overworld map square. Each one contains:
{{cd|Draft:Content/Map/MainField}}
{{cd|Draft:Content/Map/CDungeon}}
{{cd|Draft:Content/Map/MainFieldDungeon}}


* Four [[Clustering.sblwp]] files, one for each quarter of the map square.
[[Category:Content (BotW)]]
* The [[Dynamic.smubin]] file for that map square.

Latest revision as of 17:29, 15 April 2019

Map contains files defining the game's map areas and the objects that populate them.

Content/Map

MainField

The Map/MainField directory contains files defining the overworld map.

TitleBG.pack/Map

MainField

The Map/MainField directory contains files defining the overworld map.

Bootup.pack/Map

MainField

The Map/MainField directory contains files defining the overworld map.

CDungeon

MainFieldDungeon