Content/Actor: Difference between revisions
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{{Resloc|type=directory|locations=the content | {{Resloc|type=directory|locations=the '''base content files''', [[Bootup.pack]], [[TitleBG.pack]], and various [[bactorpack]] archives}}The '''Actor''' directory contains files defining the actor objects that populate the game world (e.g. enemies, buildings, NPCs). | ||
The '''Actor''' directory contains files defining the actor objects that populate the game world (e.g. enemies, buildings, NPCs). | |||
== Files == | == Files == |
Revision as of 22:40, 6 September 2018
This directory is found in the base content files, Bootup.pack, TitleBG.pack, and various bactorpack archives.
The Actor directory contains files defining the actor objects that populate the game world (e.g. enemies, buildings, NPCs).
Files
ActorInfo.product.sbyml
This file is found in Content/Actor.
A BYML file that contains some information about every actor in the game, allowing it to be read without loading the .sbactorpack. The values for weapon and armor stats that are displayed on the inventory screen are defined here. All actors in the game must have an entry in this file in order to be loaded properly.
Folders
Pack
This file is found in Content/Actor, TitleBG.pack/Actor and Bootup.pack/Actor.
Contains a collection of bactorpack archives, each of which contains the data for one actor.